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DEEP SPACE HAZARD DUTY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #31 | 3.111 | 3.111 |
| Presentation | #63 | 3.000 | 3.000 |
| Concept | #76 | 2.778 | 2.778 |
| Overall | #77 | 2.736 | 2.736 |
| Enjoyment | #91 | 2.056 | 2.056 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
KRAFT, elbolto
Software used
godot, krita, ableton live
Use of the limitation
the line is your one life, keeping you from the deep space
Cookies eaten
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Comments
I'm also getting some pretty hard lag at some points but from what I was able to play I really enjoyed it! I love physics in games and the pull/boost mechanics seemed to spark that. The art looks really good too!
Thanks for your kind words!
I feel the same way about physics :) I think it helps with multiple things like immersion and intuitive controls etc
I like the line drawn character, the game seemed to freeze up a bit on my browser but that could be on my end. I dig the music, but not sure in terms of the shooting mechanism if you're supposed to have more than a couple bullets? I could see it going somewhere with some iterations!
Thanks for your feedback! For research purposes: did you not notice the destroyed asteroids dropping ammunition or found the drops to be too infrequent?
It's possible I didn't register them as dropping ammo! But with that in mind perhaps it's just I didn't understand the gameplay, so I'd be happy to try it again. Once again I liked the hand drawn astronaut character, nice job on the style overall!
Thanks a lot!
I was just thinking it could be a cool design idea to add an exploding asteroid right at the beginning to teach the player
Very aesthetic. I like the push pull mechanic but didn't think it was balanced enough to get enough bullets. Music is really cool too. Nice job!
Interesting concept and implementation, controls feel a little unintuitive but probably just a skill issue on my end. Great job!
I noticed you said some updates but still lags hard on web. it looks amazing and plays amazing for the few seconds it wasn't dropping frames.
Oof, have we reached the limits of web build already ?!?
Really nice job! The art and ambience are beautiful!
love the concept and plays great. awesome art and effects!
Super zen, love the aesthetics!
Unfortunately on web I couldn't play too much because the trucks made me lag too much and I'm too afraid of viruses to download exes ^^'.
Oh nooo that's too bad but understandable! Thanks for playing!
Hey Foenix, thanks for playing!
We just pushed a new update that should fix your performance issues, feel free to try again :)
Thanks! I'll definitely try again this evening
laggy as hell(
Hey,
we felt the same way when we tried the web version :(
There is a new update that should fix this, please give the game another try!
I like the concept a lot and I can tell the art had a lot of effort put into it. The cover image is very nice and is a great representation of the game
The game itself doesn't run very well on my laptop and lags when new enemies spawned in.
Overall decently fun!
Hey thanks for your great feedback!
We updated the game and performance should be improved, so please try it again if you would like :)
The gameplay is smooth, i loved it. And the art is also amazing. Great game.
Thank you so much!
<3, you can try and rate my game too :)