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Out of Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #26 | 3.571 | 3.571 |
| Overall | #34 | 3.277 | 3.277 |
| Concept | #35 | 3.393 | 3.393 |
| Enjoyment | #36 | 3.143 | 3.143 |
| Use of the Limitation | #40 | 3.000 | 3.000 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
bbottu and aka-tsuki
Software used
Godot, Procreate, Krita
Use of the limitation
The player needs to save his one life by reaching his spaceship in time. If he dies, he needs to restart the level.
Cookies eaten
100
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Comments
I have crushed everyone here by having the WORLD RECORD pacing in finishing this game.
While the game has no timer, you can calculate your time based on the position of the oxygen bar with respect to the word "Oxygen". I got to "y", which is the current WORLD RECORD
World record run starts at 10:02
That's awesome! Way faster than I ever did! :D Didn't even know you could skip the final asteroids like that!
Really nice little game! The graphics are good and the gameplay is very smooth. I like this concept of zero gravity crystal. Great job! :D
Really original idea and I absolutely love the artstyle of the assets. That hand drawn feel really makes the game feel like I'm in another world
The art is absolutely gorgeous, the controls feel smooth and "floaty enough" for a space environment. It's also (unintentionally?) hilarious when you get bonked by a rock and the little man just faceplants
ouch ;)
Tough to recover from! :D
For some reason the rocks/meteors being affected by the gravity threw me off, but in a good way! I think having the player keep the same amount of momentum when in zero g would have been nice but not a big deal. Art is nice and cohesive, well done!
Thank you!
Typically I feel anti gravity in games just makes the player floaty, but this was an interesting take on anti gravity by making it a tradeoff where you lose gravity but also control. I wish the game was a bit longer with more puzzle sections.
Typically I feel anti gravity in games just makes the player floaty, but this was an interesting take on anti gravity by making it a tradeoff where you lose gravity but also control. I wish the game was a bit longer with more puzzle sections.
Mood
You just made me realize I'm lucky that there's basically a timer on the game, cause there's a permanent memory leak (i.e. nearby "rock spawners" keep spawning rocks without limitation)! :D
hahahaha, sounds like a problem that fixed it self to me!
Super charming game, loved the gameplay but the gravity meter needs to chill, as in the beginning of the game, where you are reading the controls and when you collect the crystal.
Nice to see another game with an oxygen meter you have to keep an eye on! I really liked the zero gravity mechanic being momentum based instad of giving you a constant speed. Having some SFX would have been nice though.
Cool Game!
I like the gravity mechanic, it is bouncing very funny back and forth ))
Like the handcrafted art too. Good entry man
Nice hand-crafted art! I liked the zero-gravity concept. Bouncing around between rocks is fun :)
chips ahoy boulders A+
If you need music or sounds for your game: https://opengameart.org/. Very nice game. Good concept, good execution,and good length for the timer (the oxygen): I did it just in time the second time. Did you do the pictures by yourself?
Yes, I drew it all myself! The goal was indeed to add sound, but we ran out of time!
Super cute and nice idea! I like it
Thanks!
cute artstyle
Thanks! Hand-made art! :D
Very fun game! The added 0 g mechanic was cool, made me feel like a ping pong ball. Fun concept and good execution
Thanks a lot!
I think it was "deep" and in "deep space"
Thanks for the feedback!
Regarding the character controls: Fair enough. I think the controls in normal gravity worked well, but we ran out of time to fine-tune the zero-gravity movement.
Regarding the theme: The idea is that you escape from a deep cave, but the idea was lost a bit since the level became more horizontal than vertical. While working on the game (and already having the idea of an astronaut in a cave), I thought that "deep space" would fit as well, but that was not original intent. :)