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A jam submission

Sentience DefenseView game page

A take on tower defense for Gamedev.js 2026 jam
Submitted by Antriel (@PeterAchberger) — 2 days, 5 hours before the deadline
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Sentience Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#933.3193.533
Innovation#1223.0063.200
Overall#1832.9433.133
Theme#1833.0683.267
Graphics#2132.9433.133
Audio#2752.3802.533

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • The hexagonal board concept and the different tools you can place to defend yourself from enemies are really interesting and make the gameplay feel fun. The neon-style design looks really cool and fits the game nicely. At first, it can be a bit difficult to understand the mechanics and fully get the hang of how everything works, so the experience may feel a bit confusing early on. Still, the core concept has potential and could become more engaging with further development and more levels. It would also be great to add some background music, since at the moment it feels quite silent, and a bit of music could really help bring more atmosphere and make the experience feel more alive. Good work and keep it up!

Challenges

Open Source
Build it with Phaser

GitHub repository url
https://github.com/Antriel/sentience-defense

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Comments

Submitted(+1)

How could I have missed this game before? It's amazing! I love the neon color scheme; it's totally my style. But the most extraordinary thing is the hexagonal system. You made my day! xD I assure you I give it 5/5 stars in every aspect :)

Like the vector-neon-style and of course - HEXAGONS!!!

Submitted(+1)

Really good mechanism design!

Submitted

hexagons are the bestagons!

Played right through - lovely game. Nice balance of gameplay and narrative.

Submitted

Well made prototype, I liked how tutorial made. BG music will good addition.

Submitted

My first jam game idea was something in a hexagonal field, where you build the production lines and those resources only transferred from closed hexes to another

yay, and you have something similar! I completed the game, it wasn’t very hard, which is nice. I got my own layout which works on each level, but I got a satisfaction from this :)

Good job!

I didn’t understand if my turret destroyed or not, but it seems they are repaired after some time Didn’t used the green tower I liked the color-rele tower to transfer power

Developer

Thanks for playing. Your game is great, nice puzzles and great visuals.

Yeah, hexagons are the bestagons, but design wise I got stuck figuring out mechanics that would make it challenging and not too hard. The turret/tile disabling system wasn't explained either, they do recover after 3 charges. All in all it would need a lot more work designing and balancing, I kind of gave up.