I love the art style and also the gameplay. Kinda sad few people rate this.
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Overheat's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #191 | 3.000 | 3.000 |
| Theme | #224 | 2.895 | 2.895 |
| Overall | #293 | 2.505 | 2.505 |
| Gameplay | #298 | 2.474 | 2.474 |
| Audio | #334 | 2.105 | 2.105 |
| Innovation | #394 | 2.053 | 2.053 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
nice game reminds me of vampire survivors! hope you keep developing it
Pretty cool game, loved it. It is pretty well done, went all damage and crits so I got killed pretty fast haha!
From one Rougelite fan to another I can appreciate the attempt to make a game in that arena. Balancing character progression with enemy spawns, scaling etc can be a huge hurdle. I applaud you for the honest effort. Work needs to be done on getting the balance right and I am sure you'll nail it in future updates. The art is awesome, it's a shame to be lacking even minor animations. I am in the same boat is you, I don't do art, I can't really animate but at least some jitter would help sell it more. Overall a really solid effort and worth continuing the development to a more polished state. Well done.
Thank you for the feedback! I was late on the scope and I tried to put too many things before the deadline. A stronger focus on content and game balance could have been a better choice. Shaky, the person who did the art, didn't work on a game before, she did a nice job and she will try to learn animation in the future!
Survival type game, it has different enemy types, I would put some different animations but graphics are good
Gameplay concept is very solid. Just run away from the enemies and shoot them after some time each time to level up. However, it's very difficult to get away from pursing enemies probably because the player movement is slower than it should be along with enemies coming at me from all angles.
The level up system is well implemented though.
I appreciated the art here. It has a nice appeal. However, it lacks sounds, feedback, and animations. With these elements, I believe it could become a more complex project. Animating art of this nature would require significant effort, but it would turn out quite well.
When you find yourself cornered, it can truly be quite challenging to extricate yourself from that situation.

Thank you for the feedback ! Sadly yes we had a lot of mishapps and had to cut short on some things. I did all the art but I can't animate, and we couldn't find an animator in time.. our sound designer had to leave the project as well, and the dev had some trouble with the ennemies, there ended up being way too many... we got real unlucky haha😅. We intend to keep working on the game once the jam is over, I'm gonna try to learn animation, I totally agree that it would look much better with at least some. And hopefully find someone for the sound, and add different levels of difficulty ! Anyway sorry for the longass reply, and thanks again for the feedback !! Its always much appreciated <3





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