มาเพราะมีมทุกอัน บอกเลย

| Criteria | Rank | Score* | Raw Score |
| Overall | #11 | 3.773 | 3.773 |
| Aesthetics | #13 | 4.182 | 4.182 |
| Use of Theme | #17 | 3.727 | 3.727 |
| Creativity | #19 | 3.727 | 3.727 |
| Gameplay | #19 | 3.455 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme
We represent our game in the theme of Songkran festival which is a refreshing festival of water
Limitations
Right on time (Our gameplay based on rhythmic sequence) Sweaty Palms (We have some intense time in our game phase like boss fight) A Roof under the sun (We have a sun light mechanic that effect gameplay difficulty)
Nice art ! your style art so cute and ui so amazing ! (I really love art on credit page and... i like option page ! HAHA)
the dash mechanic feels too clunky which makes the first few stages of the game harder than it should, i also feel that despite being mostly rhythm-based, the timing of some sections are slightly off, but other than that it's alright
I really love the art style, each story feels unique and has its own identity. The rhythm sections are super fun and easy to get into, which I really enjoyed.
But the boss phases They absolutely destroy me every time. I just crash out and can never get an ALL PERFECT 😭
So, I’d describe this as “the game that exists to kill rhythm game players.” 10/10 🔥✨
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