When I moved sideways, I fell forever lol.

The presentation of “How To Play” was a great reference. It was fun!
| Criteria | Rank | Score* | Raw Score |
| Theme | #110 | 3.364 | 3.364 |
| Innovation | #180 | 2.818 | 2.818 |
| Overall | #224 | 2.791 | 2.791 |
| Audio | #229 | 2.545 | 2.545 |
| Gameplay | #262 | 2.636 | 2.636 |
| Graphics | #289 | 2.591 | 2.591 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
GitHub repository url
https://github.com/piotrchuchla9/space-game-jam
When I moved sideways, I fell forever lol.

The presentation of “How To Play” was a great reference. It was fun!
interesting concept. may be a little slow to get going but overall a good entry
Nice game! I like the idea; I think the pacing might be a little slow at the beginning, but other than that, it's a great game!
Fun little game. Which it was simpler to upgrade the rocket, wanted to try a few upgrades but it was hard to grind the gears.
Funny concept. But the difficult feels a little frustrating. I just tested in a desktop browser.
I think the game’s concept is interesting! My advice would be to either slightly improve the performance of the initial rockets, or increase the number of items you can acquire early on so you can upgrade rockets faster. (Personally, I think it would be fun to add a big explosion effect when the rockets crash to the ground lol)
Fun casual game! More balance between gear spawn rate and upgrade prices would make this very engaging.
The birds were way too cruel to my rocket, but it was fun. It seems like you should give the ability to upgrade as quickly as possible. I had to launch the rocket for 30 over and over until I could afford my first purchase.
addictive casual game, It has more content than I thought in the first place, seems you can modify the rocket, I would made the collective items a little bit larger
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