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Chestfall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #11 | 3.846 | 3.846 |
| Enjoyment | #31 | 3.231 | 3.231 |
| Overall | #35 | 3.250 | 3.250 |
| Use of the Limitation | #55 | 2.846 | 2.846 |
| Concept | #59 | 3.077 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Solo
Software used
Google AI Studio, html canvas, kiro, antigravity
Use of the limitation
You die when you hit an obstacle
Cookies eaten
23
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Comments
Nice graphics, music and player controls! It's a bit unsatisfying that the chest always seems to stay the same distance from the submarine. I feel like there should be some indication that I'm getting closer. :) But I had fun navigating the level nonetheless!
Got a high score of 7589, don't know if that's high, but I am proud of it!
I do feel like it could've been a bit better if the feeling of speed was higher and if it was guaranteed that the level is solveable (ie not fully random) but the music greatly made up for that, great choice and mixing!
The movement feels fluid. Very clean UI. The first time I crashed the noise jumpscared me.
Very satisfying to play, smooth movement!
Game is well polished, music and sound fits very well. The gameplay loop is enjoyable the first few times but does start to be stale after a couple run, and I wasn't sure if I was supposed to be able to reach the chest or not.
Game is well polished, music and sound fits very well. The gameplay loop is enjoyable the first few times but does start to be stale after a couple run, and I wasn't sure if I was supposed to be able to reach the chest or not.
I really like the smooth movement of the submarine.
I really like the general concept and all of the art seems to fit well with each other!
I couldn't figure out how to get the chest lol but I managed to get a score of 9000