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{Programmer needed} 3D Artist looking to create a short horror experience with someone! (Filled)

A topic by Rachlle created Apr 27, 2026 Views: 453 Replies: 9
Viewing posts 1 to 5
(1 edit)

Hi everyone!

A Bit of Backstory:

I am a 2D/3D artist who has participated in many game jams and personal game projects. I am looking to make a walking simulator style horror game with low poly assets, set in a small apartment or an inside environment. I've been wanting to create this for a while as I normally program 2D games and make the assets, however I have been doing 3D in blender for about 2+ years and would like to push myself to making a game with my 3D skills for the first time.

I have a rough idea of the narrative and attempted to create this project myself with my programming knowledge and tutorials, but unfortunately I was not able to make the progress I wanted, hence why I am making this post!

What I'm Looking For:

Currently I would like to find someone who has experience in Unity programming first person games, willing to volunteer,  interested in this genre, and comfortable working with an artist who has not made a complete 3D game before.

If we can kick off the project successfully, we could then start the process of expanding the team or just seeing where it takes us! It will be a very laid back project and environment, as I do most of my game design outside of work in my free time.

I've put together a mini portfolio showcasing some of my models, so please take a look :) :

https://docs.google.com/presentation/d/1Gb-McOwB-1KWE_7dhXtMuS64oQwphm3PinZJAotD...


If you are interested we can chat here or send me a dm on discord (rach8028)

Thanks!

i do not use unity, but im very comfortable with godot, if you dont have a strong preference i believe the results will be fine, will that be okay?

Hi Arc preferably I would like to go with Unity for my first 3D game as it's the engine I'm more familiar with. Although I wouldn't be programming it would be a bit clearer for me as I have put 3D assets into the engine before and learnt the process! Thank you for reaching out I appreciate it.

Hello Rachlle,
I'm a game developer from Italy with 16 years of experience in Unity. I worked on dozens of commercial games, and directed, designed and coded 2 games, Still There (Win, Mac, Switch) and Blockstorm (Win, Mac, Linux).
I've a strong knowledge about every aspect of Unity programming, including optimization, shader creation, porting on game consoles, animation, etc. I also have insights on Blender, so I can help on the technical side when you have any doubts (e.g. "this will work in Unity once exported?" etc). 

Probably my kind of experience is a bit overkill for a first game you'd like to use to explore and learn, but I'm lately willing to take some side quests.
Good thing is that given the small scope, you won't need probably anyone else, except for a composer at a certain point.

I'm interested as long it's something I can do in my spare time (but it's this for you as well right?).
From your abstract description it looks like something feasible, though.
I appreciate the fact you're going with an "essential" design, which is a "green flag" and I highly encourage you to continue keeping
this essentiality). I'm also interested if the project is going to be human-made without the use of LLM.
It's not because I have anything with people using AI, but as a side project,
with zero commercial expectation on my side (of course, I won't be mad if the result could eventually marketable),
I'm doing it mostly for fun and social interaction among developers - and AI (to me) takes away all the fun.
Also I like people explore, learn and share knowledge.
So, in this context, I'd prefer working with a handmade asset that maybe it's not super quality
rather than a generated one.

Sorry for the wall of text!
Thanks and good luck anyway!
Davide

Hi Davide, It certainly sounds like this would be a "smaller" project for you XD. But from the sounds of it you are incredibly experienced so as long as you are alright with my skill level I am happy to discuss more!.

And I 100% agree with you on the subject of AI, as a general artist I do not support the use of generated materials or art and do not use them, as it takes away all the years and effort I've spent refining my knowledge!. I make everything handmade as you describe.

This project is just an opportunity for me to practise my 3D skills and game design,  although I am trying to break into industry one day It will be completely relaxed as I explained I have no deadline in mind, just enjoying learning from the experience.

If you are still interested do message me on discord  and I will send you my rough pitch deck for my idea ( however we do not have to go with this it is just a starting point atm :) )

Thank you!

Thanks for the reply.
Seems fine, then! I sent you a friend request on Discord :)

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Hi Rachlle, my name is Hailey. I know you didn't mention this position in your post but if you need a composer I can send you my portfolio. I've written quite a few tracks for personal projects within the horror genre  that I think would fit well with the low-poly assets you've made. Let me know if you're interested in connecting!

Hi Hailey, thank you for replying please do send your portfolio I would love to check it out, and I'll be in touch if the project reaches that stage, It's still in very early production currently :)

Sure thing! Here is a link to my work: https://sites.google.com/view/haileypaschalmusic/home?trk=feed_main-feed-card_fe...

(+1)

I know you have a fairly complete team now but if you're ever willing to expand then we can chat. I'm a generalist, I know some game programming (I'm mostly proficient in Godot though but I've used Unity before), I also do 2D art and music, currently learning 3D art.

My Discord is movingthemovingpictures.