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Forest Fight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art Style | #4 | 3.455 | 3.455 |
| Performance | #5 | 3.818 | 3.818 |
| Gameplay | #7 | 2.455 | 2.455 |
| Overall | #8 | 2.740 | 2.740 |
| Uniqueness | #8 | 3.000 | 3.000 |
| Sound Design | #9 | 2.000 | 2.000 |
| Theme usage | #9 | 2.273 | 2.273 |
| X Factor | #9 | 2.182 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm sure you already know most of my feedback already, but I'll go ahead and give it anyway.
The core gameplay loop is there, each level is also fully randomized, and from a couple runs I tested, so are your characters to a degree, or at least one of them is. The game being unfinished makes it difficult to tell who the characters are or what the rules are, but it seems you get a game over if the knight dies. While health remains consistent between levels, I noticed your allies respawn after a level is complete, meaning you seem to be incentivized to keep the knight away and fight using your allies.
The sound is there, but no music, even a simple loop would have been nice. A lack of displayed information makes it difficult to tell what sort of stats or attacks the units have. Overall you simply needed more time to refine the idea, but I saw your comment below about not having the time. My advice for future attempts where your time is limited is to try focusing on providing information to the player that can help them make choices, and then worry about polish second. Even a label or two in random places can help compared to a lack of information. Best of luck on your future projects.
Cool game, but it would be so awesome if your units would be highlighted.
Being an SRPG is certainly a unique take for a jam game. However, it isn't clear enough about how it works and what its mechanics are, especially with party members being completely random deciding how far you're able to get. If you don't get the vampire, you might as well restart until you do, and if you fight one, the game is basically over. I get that its a rougelike, but there could've been more choices the player can make voluntarily that determines how they progress, like what members they can get or level up. It would help with playability significantly.
My goats gave birth, we got 30 meat chicks to raise, and had several emergencies where we were going to lose our animals out here, all during the game jam.
It was a very chaotic two weeks that could not have happened at a worse time for me, and it's a miracle I even got this put together at all.
Understandable.