Hi! This is a short narrative, choice-based game created as part of a bachelor thesis. The focus is on decision-making in uncertain situations, with a sequence of dialogue-driven scenes and light exploration. Total playtime is about 10–15 minutes.
I’m mainly looking for feedback on:
- clarity of choices (are they understandable but not too obvious?)
- pacing between scenes
- how natural the dialogue feels
- whether decisions feel meaningful or disconnected
- overall player experience / engagement
Any thoughts — even brief ones — would be really helpful.