I love the twist you put on the jam theme. Very original!, I love the classic style; I've played it several times and I'm fascinated by it. I assure you that my rating in every aspect is 5/5 stars.
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ECHO_DECODER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #25 | 3.625 | 3.625 |
| Graphics | #37 | 3.781 | 3.781 |
| Overall | #53 | 3.394 | 3.394 |
| Audio | #61 | 3.250 | 3.250 |
| Theme | #78 | 3.500 | 3.500 |
| Gameplay | #214 | 2.812 | 2.812 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
GitHub repository url
https://github.com/AkisameTW/ECHO_DECODER
Comments
Interesting idea that i think can be an amazing game with more polish! Was hard to understand what needed to be done but I think with some more polish and some lore exposition this can be great.
I really like the CRT style of the game but I couldn't figure out what to do or maybe I'm just dumb! Also, I had problems with the resolution tho.
Great job nailing the win98/xp aesthetic. The CRT flicker is a nice touch.
A few thoughts I had:
- Resolution/Screen Real-Estate. It feels very constrained.
- Maybe I wasn’t doing it right, but I would hit the node button to submit my pattern and I’d have to wait for the audio track to end before the check is run? It’s not clear to me if my solution is wrong or I’m simply playing the game wrong. I think more instant feedback when the player hits submit would help.
- If you want to use time to challenge the player, I think having a couple untimed rounds to let them familiarize themselves with the game would be helpful.
Echo Decoder absolutely nails that retro Windows aesthetic — it's a visual treat. The diegetic UI is a highlight, making you feel like you're actually sitting in front of an old machine.
That said, I hit a wall immediately. Even the first audio sample left me completely stumped — I couldn't figure out what the game wanted me to do. A bit more onboarding or a clearer hint system would go a long way.
I like the windows vibe. The art and sounds are well done. The gameplay I feel lost it.
The game looks incredibly well done, love the windows vibe. Unfortunately like some other people said, I cant figure out what's happening or what I'm supposed to do. Congrats on finishing the game though.
This game is interesting, but I have no idea how to decode it even with the help and readme open lol. Love the art and vibe created by the sound design. Might need some more trial and error to get to know how to play the game. Incredible work you got there!
The puzzles are pretty sophisticated! I struggled a bit with solving them even though I had the docs opened. I enjoyed the old Windows art style.
This is amazing! I’m really curious how you achieved that fisheye-like sense of depth. It looks incredible! (ツ)ノ
Thanks! I used Unity's Post-Processing to get that fisheye effect. I followed this tutorial if you're curious: https://youtu.be/49KVkXXpFB4?si=kr1c3B5PQ5lrdcmu
Graphics are very impressive, we really have the feeling to use an old XP computer, well done!
This game has a creepy pasta vibe, it can totally fit as a video for a YouTube-horror channels trying to explain the strange lore behind an obscure game x)
Unfortunately I must be a bit dumb to understand what to do exactly. The tutorial in the .txt file is a very (very!) good idea, but I can't understand what I'm reading there x') The instructions speak about drones, I have no clues what is it in the context of this game (but maybe it's because my english is not that good, as a french player?)
If you plan to go further on this game after the jam, I would advice to start with minor and easy puzzles to solve, and increase the difficulty as the player progress. I definitively would like to try again a more accessible version of this game!
I'm really glad you liked the style and the vibe!
I definitely fell short on the tutorial part. Relying purely on a text file makes it really hard to understand, especially for non-native English speakers (I'm not a native speaker myself either, so I completely get it). This part definitely needs a lot of adjustment.
I will think about how to use simpler starting puzzles to naturally guide players and make the basic mechanics easier to grasp.
Thank you so much for playing and for the detailed feedback!
i loved this! The windows XP layout brought me back. Solid work and for a two week jam... thats incredible your attention to detail!





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