Tiny Starcraft! Too short but very cute!
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Tiny Bot Wars!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #89 | 3.462 | 3.462 |
| Audio | #110 | 3.038 | 3.038 |
| Overall | #164 | 2.992 | 2.992 |
| Theme | #181 | 3.077 | 3.077 |
| Innovation | #234 | 2.654 | 2.654 |
| Gameplay | #238 | 2.731 | 2.731 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Comments
Cute game! The concept is solid. The graphics and sound have a lot of charm!
Only one level is a bummer, but I can see the potential here. Looking forward to more levels in a post-jam version!
The fun lies in the strategic interplay between increasing the efficiency of mining ore or increasing the number of combatants to make it easier to annihilate the enemy! I’ve even cleared Hero mode.
Currently the gameplay is way to simple, but I can see the concept here, would like to see future development for the game. I do think the base button function could just merge to the base itself ( eg. when i click the base it shows what I can buy or level up ). Great attempt for the jam!
Cool art. But the gameplay is too simple for this version. I think you could develop more strategy... We can imagine that the workers need to go in a dangerous zone to mine... Soldier robots should not overlap. The zoom/dezoom control could be more useful. Still, well done because there's a lot of work involved!
Very cute art. Shame to see it get cut short. Great potential for a deeper game. I would love to play more. Well done on submitting what you had. What was there worked well and looks finished so great effort.
I liked the graphics, and you know, the level you finished to program was playable! Good job!
For sure, I had much more planned including more units and the ability to research to increase the efficiency of your units. Later you would be able to place buildings and expand around the map (there would be more crystal patches) to defeat surrounding enemy bases. You'd essentially start scrappy and then take over the map against the enemy.
There was also plans for hero-style units that would be tougher to beat but you would be able to create your own after some time.
Mission modes would include lasting for 1-2 minutes from the incoming waves, defeat all enemies on the map, and collecting certain resources around the map.
Most of the code was made modular (which took a lot of time) so I only had enough time for that one level. I do plan to expand on this with the above features so if that sounds interesting, please stay tuned!
Thank you so much for playing and thank you for your interest!!
Very nice concept but the balancing should be worked on. I can see it becoming a real nice base defend game. Love the sprites and music!
I finished LV 1 in 40sec and level HERO in 50sec. Only thing I did was:
1 ... get 10 workers
2 ... tank around 60 damage with base
3 ... spam big wave of units for counter
interesting concept but balance is weird: Am I supposed to finish so fast?
I give sound perfect score really loved it.
It reminded me of when I first came across StarCraft. But it was too short, which was disappointing. I want to play this game more!
Cool game, was surprised because it is pretty short. You got a nice material here (and spamming soldier can be too strong :D).
I really enjoyed the game even though is short.
It took a while to understand how to defend my base from the enemies.




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