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A jam submission

PaxogramaView game page

A puzzle game where your commands evolve while you use them.
Submitted by Petrixx1 — 3 days, 5 hours before the deadline
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Paxograma's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2882.6233.000
Innovation#3532.2202.538
Overall#4271.8832.154
Graphics#4491.6821.923
Audio#4551.3451.538
Gameplay#4591.5471.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

So yeah this is a really cool idea but the implementation particularly with the controls and user interaction is just frustrating. 

It's bad enough to type in move commands, but you can't even press Enter to submit them. Also, make the commands themselves clickable instead of having to type them. I think you could even get away with the user user being able to directly press the commands like arrow keys, etc on the keyboard as well. I understand you want it paced a certain way also to allow for thinking, etc but it is just frustrating right now. I got past the first level but the type then click loop is just annoying.

You should also allow full screen for your game also because the default window is fairly small.

Developer (1 edit)

Hello! Thanks for the feedback, I understand your frustration.

I agree that typing commands can slow down the gameplay. I plan to add buttons in a post-jam update to make it smoother.

I also want to add fullscreen support. I actually planned it, but I ran into a bug where the background turned black on my school computer, and I didn’t have time to fix it before the deadline.

I’ll improve all of this after the jam 🙂

P.S. Sorry for my English, I’m still learning.

Submitted

Sounds great!

Don't feel bad or afraid to reach out for help if you can't figure things out too, especially when learning! If you want help with the fullscreen bug just let me know. I am raptor0999 on Discord.

Submitted

Interesting principle, but is there any way for the player to somehow know about the current command-drift? It felt pretty random...

Some additional thoughts:

  • add buttons instead of the textfield for the commands
  • if you want to keep the textfield: let the command be issued with [Enter], and focus the field right after that again (the constant typing-mouse-typing-mouse is a bit too much "work" :-) )
  • set the font-size of the tiles to "font-size: 30px;" to fill the area (does look more like a playfield then)
Developer

Thanks for your feedback. I will with your

feedback make game better. And also I want to answer to your question how did command drift work.

Before I answer your question, if you don't want direct answer for the command-drift, you can see how did ID's

of command change because, the ID says how did command BEHAVE, not command name like MOVE or LEFT for example.

But if you want DIRECT answer of question, here it is:

• Where you type command, the commnad will be executed normaly

• But after command was executed, ID of command get swaped by ID of command with number ID equals to the length of the word

• Next time same command was executed, if they will change ID with ID than was for one bigger than other, for example, if was MOVE ID equals 4, them will MOVE trade ID with ID bigger for one(5 in this case) and them, ID of MOVE will be 5, while for some command than before have 5 now have ID 4.

If there's anything else that's not clear about the game, feel free to ask.