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Master the Machines's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #318 | 2.528 | 2.786 |
| Innovation | #385 | 2.074 | 2.286 |
| Gameplay | #438 | 1.750 | 1.929 |
| Overall | #445 | 1.776 | 1.957 |
| Graphics | #467 | 1.426 | 1.571 |
| Audio | #469 | 1.102 | 1.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Open Source
Build it with Phaser
GitHub repository url
https://github.com/edgarberlinck/master-the-machines
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Comments
Intersting idea. This could be a simulation programm to implement in real companies or HR departments.
Maybe next you can work on being able to select groups and assign tasks. Without that, it turns into a lot of manual clicking.
The idea has potential, perhaps instead of just clicking around buttons, having actual human characters move to a working spot, lay down on the floor when tired etc is needed.
loved this idea. I didn’t have the time to do it, but I definitely will. Keep on in tune!
The resource management system is well-built, but the experience currently comes across more as a prototype than a complete game. It needs a stronger objective or sense of purpose, because even though the mechanics function well, the player doesn’t yet have a clear reason to engage with them. Hope you keep devving and polish this further!
I really appreciate your feedback. I couldn’t finish the game cuz I got very busy with work. Real life being competent.
But yeah, I’ll definitely will take all of this feedback and improve this game. Keep up in the loop.
Didn't quite know the strategy to use. I didn't see a use of fix button but maybe I didn't break the humans in my run.
More of a concept than a game, lacks a clear goal, the resource management itself works but I don't know what to do with it