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TRAIT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #27 | 2.921 | 3.200 |
| Creativity | #30 | 3.286 | 3.600 |
| Aesthetics | #38 | 3.286 | 3.600 |
| Horror | #45 | 2.556 | 2.800 |
| Sound Design | #52 | 2.556 | 2.800 |
| Enjoyment (Best Game) | #62 | 2.373 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
What game engine did you make this project in?
Unity
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Comments
I think the idea pretty cool but the problem for me was that score thingy and speedrun of those remembered traits in previous runs of level
I really enjoyed the concept and idea of intergrating traits into a machince. I think this idea could definately be worked upon further. The challenge of having to remember the file names before it glitches out was tough. Along making one wrong move and its practically over was also rough for me. Overall fun concept!
It's insane that you were able to make not one, not two, but FOUR levels in the span of a week! The game is actually pretty challenging, having to click back through menu after menu to get to the console is a bit stressful. The robo animations are pretty cool, too! Well done!
Thank you so much for playing!
Funny story, this submission was made in four days after the team's first idea fell flat, but given we'd invested so much time, we didn't want to give up on the jam just yet!
The way I programmed the gameplay actually made it pretty easy to make new levels from a template, just changing a couple variables was all I needed to do, but we stopped at four for gameplay testing purposes.
So glad you enjoyed it!