Cool idea of being the ads algorithm AI that preps ads like meal and feed it to the consumers. The gameplay is solid but a bit too repetitive over some time. I do think it needs some variations other than opening up a new selection that only increases the difficulty by adding the same thing from a different category.
Nice entry!
Play game
FEED's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #134 | 2.971 | 3.062 |
| Graphics | #189 | 3.032 | 3.125 |
| Overall | #190 | 2.910 | 3.000 |
| Theme | #192 | 3.032 | 3.125 |
| Audio | #192 | 2.729 | 2.812 |
| Gameplay | #219 | 2.789 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
GitHub repository url
http://github.com/LinXiti/FEED
Comments
That’s an interesting idea. Both the controls and the concept were easy to understand! As everyone has mentioned, I think gameplay would be even more enjoyable if we could select options with a single click.
Everything fits together perfectly in this game. Incredible work! What a creative concept! I've never seen anything like it. I guarantee you a 5/5 rating
Like the idea to be an ads creator. Looks like a pattern recognition test game. Finished my first run with 25 seconds left
Yea, as said previously, slightly mad about precision dragging. Probably could be better to just click on the icons
Like the “upgrades” over time, raising the difficulty a little bit
Wow, finishing with 25 seconds left is impressive! You’ve definitely mastered the "pattern recognition" aspect of our game.
- On the Controls: We hear you loud and clear. The "precision dragging" can definitely be a bit punishing as the pace picks up. We’re definitely looking into a click-to-select system to make the operation much smoother.
- On Difficulty & Upgrades: Glad you enjoyed the progression! By scaling the difficulty, we actually wanted to simulate the process of computing power constantly upgrading, pushing the algorithm to handle more and more complexity.
Thanks for the support and for being such a pro at the game!
The concept is interesting, but it is not that far from a cooking game. I would explore more the concept of being an AI/algorithm.
Going to the mechanics, it quite annoyed me i couldn't just click the icons to set the ad. It would have made things so much smoother! The pace was fine, but i couldn't keep up because i had to drag and the time i dragged they changed parameters and i had to scrap everything.
Other thing, if you have an incomplete recipe you must complete it first before deleting it, which is quite annoying.
Overall it was fun though! I lost but it was fun :)
Thank you so much for playing our game and providing such detailed feedback!
- On the AI/Algorithm concept: We totally agree! We actually envisioned using "environmental storytelling"—such as NPC text messages and billing records—to show how they gradually succumb to consumerism under precision targeting. Unfortunately, due to time constraints during development, we weren't able to fully implement this mechanic.
- On clicking to set ads: This is a very direct and valuable point. We overlooked the high physical cost of dragging during fast-paced gameplay. We've noted this down and will definitely prioritize it for future optimization.
- On incomplete "recipes": We're sorry for the frustration! A quick tip for the current build: you can actually drag a new module and drop it directly over an old one to replace it, so there’s no need to delete it first.
Thanks again for your support! We’re thrilled to hear that you had fun with the game.
Really cool concept! Playing as an algorithm is a very interesting idea. Nice work.
This is such a fun game—the countdown makes it way more exciting, and the UI is super clear and easy to understand.
I really hope you'll keep developing it—can't wait to play again!
Interesting little game. I wish I could have clicked the ad builds instead of dragging and dropping them.
Solid little concept game.
pretty interesting concept for an order game. though i keep failing the mission but this is quite fun! though maybe it's just my laptop screen being small but i need to zoom out from the page to play properly


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