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A jam submission

Sludge Corp: OriginsView game page

Cultivate. Mutate. Assimilate. Liquidate.
Submitted by VibeAxis Games — 5 days, 12 hours before the deadline
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Sludge Corp: Origins's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#113.4003.400
AI Usage#133.6003.600
Overall#153.2003.200
Graphics#222.8002.800
Audio#311.8001.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

AI Tools Used
Google Gemini: Used as a collaborative programming partner for core gameplay logic, React component architecture, custom procedural Web Audio API sound design, game mechanics balancing, and writing the marketing copy.

NightCafe Studio: Used to generate the game's cover art, promotional banners, and thematic background assets.

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Comments

HostSubmitted(+1)

I played your game, it is working well and here is my feedback...

  • good sounds
  • i like the vibe of the game
  • needs music, maybe you can even unlock new tracks within the game.
  • i like the minimal but functional art style, the blob works great as central clicker element
  • I like how there tabs with different stuff to do
  • oh wow the evolution system is really cool
  • needs fullscreen button
  • lots of depth here! one of the best clicker games i've played in a while
  • i have not got to it yet but i like how future mechanics are teased like im very excited about the breech and genome systems

Wow, really impressive work. This is a top clicker game for sure!

Submitted(+1)

Very fun. the pacing is a little off after Getting the DNA upgrades. could also use an ending or a goal of sort.

Submitted(+1)

🎮 Fun & Gameplay:

An interesting take on the incremental clicker genre, but the onboarding undermines it. All resources and mechanics are presented at once, which quickly overwhelms the player before they've had a chance to understand the basics. Incremental games thrive on the drip-feed of new systems — revealing complexity gradually is what makes progression feel rewarding. Here, the front-loading of information removes that sense of discovery and makes the early game feel more stressful than satisfying.

🎨 Graphics & Audio:

The wireframe UI aesthetic is functional but has become synonymous with AI-generated games, so it doesn't do much to establish a distinct identity. The visual feedback on clicks is decent and the act of clicking has some weight to it. The click sound, however, is underwhelming and doesn't reinforce that tactile feel. There's no music, which is a missed opportunity — even a simple ambient loop would add atmosphere and help sustain longer play sessions.

🤖 AI Implementation:

The game is clearly AI-generated, but it's one of the more polished examples of it. The systems hang together and the overall structure is coherent. What it lacks is the human editorial touch — the moments of intentional design that make a game feel considered rather than assembled. Still, impressive for a vibe-coded project.

💡 Final Thoughts:

Incremental games are a well-trodden genre, and standing out requires either a fresh theme or exceptionally satisfying mechanics — ideally both. This entry has a solid technical foundation but needs work on pacing and identity. A few targeted improvements would make a real difference:

- Introduce resources and mechanics one at a time to ease the player in

- Add music and improve the click sound to strengthen game feel

- Introduce automation mechanics to reward longer sessions and reduce grind

- Develop a more distinctive visual identity beyond the wireframe default

- Layer in some strategic decision-making to give players meaningful choices

Submitted

Hey, tried it out and made it up to sector 3. It's a solid auto-clicker game. 👍

Some notes

  • Numbers can start to get out of hand, and I just have to click things to estimate how much money I'm making/how much upgrades cost. Maybe auto conversions like 102030405 --> 102M would help. Additionally the GUI can start moving around if the numbers get too big.
  • FPS goes down significantly after a couple upgrades. It might be better to use simpler graphics for a browser game.
Developer

Good call and thanks for the tips.
Mind if I ask what browser and specs? 

Submitted(+1)

So I noticed most of the other games I played in the game jam seemed laggy and did some tests using your game. Tldr I guess whatever engine most people are using is poorly optimized on firefox and chrome seems to work:

  1. Macbook air processor: 2.2 GHz dual core intel i7, ram: 8GB, graphics:Intel HD 6000 1538MB
    1. Very laggy on Firefox. 
    2. Works fine on Chrome, but the gui can barely fit the start button, and can't fit the extract DNA button on the bottom after the in-game numbers get big.
  2. Android phone, firefox mobile, same issues (didn't bother with other browser)
    1. Very laggy, screen doesn't fit.
  3. Windows PC: 13 gen intel i5-13490f, Nvidia RTX 4060 Ti, 32GB ram
    1. Less laggy, but still bad on Firefox
    2. Works fine on chrome.