Results
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Magical Girls throw hands Precure style, what's not to love? Easily the best showcase of the Sakuga Engine’s capabilities so far—and android support was certainly an unexpected addition. I also adore the character designs!
I love the character's designs already and I want to see even more magical girls on the roster, the overall gameplay feels really nice and snappy though at the moment I don't quite know what the Last Wish mechanic boosts at the moment as well at it feels like the buttons changed for me between training mode and Versus mode.
My kind of game. Love the character designs and pixel art. Game feel is absolutely spot on. The gameplay>theme connection could have been stronger. but a great showing!
Every character in this game is basically Hakumen from BlazBlue if it were a magical girl, which I find sick! There are of course some bugs and minor annoyances, but the foundations are very solid.
Not sure about how well the All or Nothing theme fits here, but I'd definitely say this is a game I'd want to play again in a more complete form, since the game feel and aesthetic is cool!
Fun theming and art. Feels good to play. Seems like the start of something very promising.
This was a great game i found my self labbing combos for over half an hour my only wish was that there were macros for the burst and rc like mechanic as well as slightly higher fidelity sprites, I think at their resolution decreasing their size on screen or putting a bit more polish into them would have made this a 10/10 experience. (i found at times with silverwing when doing light heavy jc the following hits wouldn't connect, something to checkout)
Really enjoyed playing this one. I ended up playing a few games with my friend online, and it felt really good. Gameplay is scramble-y but in a good way. Some of the sprites could use more animation but for a month this game looks really impressive. I don't think it really fits the theme but everything else about the game really makes up for it in my opinion.
The key art and UI is really excellent, the in-game animations look good and the characters feel pretty good to move around and press buttons with, but I might have liked to see meter given out more generously since it powers a big fraction of your moveset, otherwise the options feel just a little bit limited. Maybe if your specials could be used at any time but meter could be spent to enhance them? Anyway, this game is looking great so far and could be even better with a little more tuning up.
Team size
9
Engine used
Godot 4, Sakuga Engine
Social media
No
Leave a comment
Log in with itch.io to leave a comment.