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Vital Charge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun factor | #1 | 4.636 | 4.636 |
| Game feel (controls, responsiveness) | #1 | 4.818 | 4.818 |
| Character designs | #1 | 4.909 | 4.909 |
| Fitting the theme(s) | #2 | 4.182 | 4.182 |
| Presentation (Graphics and Audio) | #2 | 4.727 | 4.727 |
| Features | #4 | 4.000 | 4.000 |
| Innovation | #8 | 3.636 | 3.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Moving around felt smooth as butter, love the character designs and unique playstyles. A non square aspect ratio may do you guys some good.
- An amazing game clearly made by some Indie FG veterans. The top-notch spritework, sound design, and system mechanics blends with unique movesets and clever levarage of the theme to make a very solid title that could easily be expanded into a commercial game. The lack of control rebinding is unfortunate, but the online play options more than make up for it, and it's all very impressive to have completed in the jam timeframe. Excellent work!
- 4 characters, alternate colors, and online is quite a feat for a month-long game jam. Congrats! Interesting use of timing for the mechanics and fun cast of characters as well. Nice job.
- My absolute highlight of the jam. D-Cell is too fun to play and Coagula is too cute. This game feels like dynamite and I can't have enough of it. The revive mechanic is such a cool way to implement the All or Nothing part. I tested it with friends and I have seen the weirdest revive comebacks and the greatest *failed* revive comebacks at the same time. Totally worth it, would buy a full version. K3/V1N is a robot and grabs people.
- I really like this game. The characters are fun and the art is gorgeous. Looking forward to see what you do next with it.
- Very good, 5 dancing grandmas out of 5, Clever use of the theme, solid and frenetic all around
- Hot damn. So impressive, especially in such a short period of time. Really embraces the theme, the characters look sound and play amazingly. Feels fantastic in my hands.
Team size4
Engine used
Godot, Joe's engine
Social media
Holly: @teridax.dev (bluesky) @TeridaxDev (twitter)
Joe: @JoeIdaho.bsky.social
Blast: @blastharbour.bsky.social
Mono: @monochromesoft.bsky.social
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Comments
I like the style! The characters are nice design wise, and I quite enjoy playing Coagula (especially her 236 which I should use less). It feels like the type of game I have to play with a friend to really get the ideas behind fwiw, i found the motion inputs a bit hard to get out on my controller’s dpad
i also need to click coagula's 236 less.... lmfao
Love the characters and it feels extremely solid to play. I like all the little touches to make each character feel unique. Also I'm a fan of last chance mechanics (hence Genki Break's Adrenaline Rush), so the end of round revive on a timer is right up my alley. Also the consequences of it fit the theme very well!
Also cool to see another godot game using a self-made framework! (and we both used EOS lol. I'm sure your implementation is a lot better cause I'm so used to steam atp)
thank you!!
this was my second time using EOS (after NAIR) so i managed to avoid a lot of annoying pitfalls with like the lobby system i made in that game ^^ still always feeling like i could've done a little better
Extremely polished, crisp, funny and fun. You really feel exactly what you like about fighting games right out of the gate, it's pretty easy to pick up and play for anyone that's spent even a little bit of time with ABC fighters, and I can really tell your team has experience in the genre and knows what matters. It maybe isn't the single most original fighter ever, but that's a really small complaint when everything else already feels so ready to go. Extremely great job, I think it would be great to see this further developed. :)
Having every major fighting game wiki bookmarked in my toolbar for 4 years paid off I guess.
I hit my cousin with a K3-V1N grab IRL