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A jam submission

FLOCXView game page

Control the swarm. Don’t fight it — redirect it.
Submitted by Ded-Reflection (@DedReflection) — 4 hours, 15 minutes before the deadline
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FLOCX's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#33.8573.857
Overall#73.7143.714
User Interface (UI/UX)#73.8573.857
Sound/Audio#73.4293.429
Visuals(Graphics)#103.5713.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://dedreflection.itch.io/flocx/devlog/1507491/flocx-add-endless-mode

Developer Feedback Questions
Khoteli li vy, chtoby igra stala bol'she? Zapustili li vy igru vtoroy raz? Zakhotelos' li poigrat' yeshche?
99
Did you wish the game was bigger?
Did you launch the game a second time?
Did you want to play more?

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Comments

Submitted(+1)

Pretty solid arena game! The tutorial was efficient in teaching me how to play. There was a good variety of upgrades as well. The sounds and visual effects made taking out swarms of enemies pretty satisfying.

Do you wish the game was bigger?

I think that depends. As a free game, it was a fun mini-game. If you decide to later charge for it, I think the game would need more content. Perhaps more upgrades, enemy types, traps, arenas, etc. But as-is, I got my fill of the game. More content would also encourage me to come back to it.

Did you launch the game a second time? Did you want to play more?

I only tried the arcade mode. I'm considering trying the endless mode another time. I could see myself playing the game again for a short session,  though I feel like I saw everything there is to see and completed it in one try. Because of that, there isn't a strong desire to revisit it. Leaderboards don't motivate me at all to replay it.

Suggestions

When trying to place the signal, the upgrade menu popped up and I clicked an upgrade by accident. Maybe you could prevent this by allowing the player to activate the upgrade menu once the meter is full instead of it appearing automatically.

Also, the game is pretty easy. I managed to beat the arcade mode in one try without losing much health. I think this hurts the replay value. Adding harder enemy types could help with that. Maybe some that can set their own traps or shoot projectiles?

Overall, this was a pretty fun game. I liked the variety of upgrades and luring enemies into traps was a lot of fun.

Submitted(+1)

Btw. yeah, the tutorial was perfect for getting the idea of the game, the music is really nice, and it is great to have the leaderboards. 

Submitted(+1)

Nice game! Got 4th place on the leaderboard, on first play through. :) I guess I then feel like I completed it, and don't want to play again. Not sure what to suggest as improvements. The game was enjoyable to play. It would be good if I didn't complete it first play through, I guess (and then I would want to play again to try to complete). Maybe if it felt clearer that what I needed to do to get higher on the leaderboard (time to complete?) was actually important, I might then go back and try to get a higher place on the leaderboard. Also, I guess there is always the possibility to add a meta (rogue like) set of unlocks/upgrades outside of the game itself (and set the difficulty harder so that these upgrades are kind of necessary to complete the game). (But, it kind of feels purer, in a way, without that.)

Submitted(+1)

cool game

Submitted(+1)
  • Did you wish the game was bigger?

Game feel like small simple game for one time play and size for that is ok.

  •  Did you launch the game a second time?
  • Did you want to play more?

 No, after finishing game I  dont feel game can offer more things when he is already shown .