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A jam submission

ECHO_DECODERView game page

Listen through the static. Decode the echoes. Some signals were never meant to be found.
Submitted by AkisameTW — 5 hours, 28 minutes before the deadline
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ECHO_DECODER's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#253.6253.625
Graphics#373.7813.781
Overall#533.3943.394
Audio#613.2503.250
Theme#783.5003.500
Gameplay#2142.8122.812

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Challenges

Open Source
YouTube Playables
Deploy to Wavedash

GitHub repository url
https://github.com/AkisameTW/ECHO_DECODER

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

I love the twist you put on the jam theme. Very original!, I love the classic style; I've played it several times and I'm fascinated by it. I assure you that my rating in every aspect is 5/5 stars.

Submitted

Hi! Streaming your game now: 

Submitted

Interesting idea that i think can be an amazing game with more polish! Was hard to understand what needed to be done but I think with some more polish and some lore exposition this can be great.

Submitted

I don't get it :(

Submitted

I really like the CRT style of the game but I couldn't figure out what to do or maybe I'm just dumb! Also, I had problems with the resolution tho.

Submitted

Great job nailing the win98/xp aesthetic. The CRT flicker is a nice touch.

A few thoughts I had:

  1. Resolution/Screen Real-Estate. It feels very constrained.
  2. Maybe I wasn’t doing it right, but I would hit the node button to submit my pattern and I’d have to wait for the audio track to end before the check is run? It’s not clear to me if my solution is wrong or I’m simply playing the game wrong. I think more instant feedback when the player hits submit would help.
  3. If you want to use time to challenge the player, I think having a couple untimed rounds to let them familiarize themselves with the game would be helpful.
Submitted

Echo Decoder absolutely nails that retro Windows aesthetic — it's a visual treat. The diegetic UI is a highlight, making you feel like you're actually sitting in front of an old machine.

That said, I hit a wall immediately. Even the first audio sample left me completely stumped — I couldn't figure out what the game wanted me to do. A bit more onboarding or a clearer hint system would go a long way.

Submitted

Beautiful visual style and nice audio! The game looks quite polished. It made me nostalgic as well 🥲 I have to agree with other people that I am not quite sure how to progress through the game.

Viewing comments 28 to 21 of 28 · Next page · Last page