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A jam submission

ANIMA FIGHTView game page

Fighting Game April Jam 2026-Save or ruin the day while going ALL OUT
Submitted by snailtank, EBeaty, AniUDuck, Hir0_aps (@hir0_aps), GaryArsenicBeats — 3 days, 7 hours before the deadline
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ANIMA FIGHT's itch.io page

Results

CriteriaRankScore*Raw Score
Character designs#104.3334.333
Fitting the theme(s)#133.5563.556
Presentation (Graphics and Audio)#223.4443.444
Innovation#302.7782.778
Fun factor#342.7782.778
Features#361.8891.889
Game feel (controls, responsiveness)#412.4442.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This is one of the games I'm probably looking forward to the most of how it ends up turning out. The screenshake on some hits may be a bit too strong though as well, but all in all, fantastic little vertical slice you have here.
  • Had some problems with my Xbox controller, so it was hard to test this against another player. What I've seen was interesting and I liked it, seems like this game and Vital Charge went for a very similar choice in terms of how to implement the All or Nothing mechanics!
  • I like the art and animations a lot even though they are not finished, and I felt the approach to "all or nothing" was good. However I wish the characters had more options as their movesets feel quite limited.
  • Neat characters and the get-up concept after losing was interesting. Nice start for sure.
  • I was blown away by the art and character designs on this! Even the UI feels like its dripping with style, minimal as it is. Despite the character animations being unfinished, the person who made them is clearly skilled at conveying motion, and combined with the game's use of screenshake and hitstop, attacks seriously feel like they pack a punch. I think with some tweaks to the jump arcs and general movement, the gamefeel could be top notch, but it's already pretty good, especially for a first fighting game project. The All-In mechanic feels cool to execute and looks great, visually. Excellent work!
  • While the music artstyle and characters were very appealing the game itself was a bit clunky combos didnt really seem to make sense and also the lack of controller support when the menus seemed to imply it was a problem

Team size
10

Engine used
Unity

Social media
No

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Comments

Submitted(+1)

Love the artstyle for this!! great job!!

Developer

Thanks!! Kudos to our artists!!

Developer

ty , happy you like it!