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ANIMA FIGHT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Character designs | #10 | 4.333 | 4.333 |
| Fitting the theme(s) | #13 | 3.556 | 3.556 |
| Presentation (Graphics and Audio) | #22 | 3.444 | 3.444 |
| Innovation | #30 | 2.778 | 2.778 |
| Fun factor | #34 | 2.778 | 2.778 |
| Features | #36 | 1.889 | 1.889 |
| Game feel (controls, responsiveness) | #41 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is one of the games I'm probably looking forward to the most of how it ends up turning out. The screenshake on some hits may be a bit too strong though as well, but all in all, fantastic little vertical slice you have here.
- Had some problems with my Xbox controller, so it was hard to test this against another player. What I've seen was interesting and I liked it, seems like this game and Vital Charge went for a very similar choice in terms of how to implement the All or Nothing mechanics!
- I like the art and animations a lot even though they are not finished, and I felt the approach to "all or nothing" was good. However I wish the characters had more options as their movesets feel quite limited.
- Neat characters and the get-up concept after losing was interesting. Nice start for sure.
- I was blown away by the art and character designs on this! Even the UI feels like its dripping with style, minimal as it is. Despite the character animations being unfinished, the person who made them is clearly skilled at conveying motion, and combined with the game's use of screenshake and hitstop, attacks seriously feel like they pack a punch. I think with some tweaks to the jump arcs and general movement, the gamefeel could be top notch, but it's already pretty good, especially for a first fighting game project. The All-In mechanic feels cool to execute and looks great, visually. Excellent work!
- While the music artstyle and characters were very appealing the game itself was a bit clunky combos didnt really seem to make sense and also the lack of controller support when the menus seemed to imply it was a problem
Team size10
Engine used
Unity
Social media
No
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Comments
Love the artstyle for this!! great job!!
Thanks!! Kudos to our artists!!
ty , happy you like it!