Great job - I played it all the way to the end. The UI is really easy to use - very intuitive. For me, the "wall" was visually confusing. Maybe some visual differentiation from the other pieces would help. Level 17 was especially hard for me to see what was going on.
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Codepath()'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Deploy to Wavedash | #3 | n/a | n/a |
| YouTube Playables | #3 | n/a | n/a |
| Gameplay | #5 | 4.030 | 4.030 |
| Overall | #6 | 3.836 | 3.836 |
| Graphics | #13 | 4.075 | 4.075 |
| Theme | #14 | 3.881 | 3.881 |
| Audio | #16 | 3.642 | 3.642 |
| Innovation | #29 | 3.552 | 3.552 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very fun game, I loved the concept of programming actions. I've seen it done in a few jam now but your game made it very enjoyable, cosy and cute. The art made for a cute and lovable character you really routed for and sounds really complimented the game as well. The UI was clear and level design was well thought out. I think some rooms had a specific planned path, but I found an alternative? or maybe not idk...either way I enjoyed playing it a lot.
Very cool and addictive game! I had to play it fully through :). I especially liked the chill music and sound effects, as well as the satisfying winning screen with the starts used by mobile games. Here is some feedback which might even improve the game further:
- I think the text is a bit small for the coding part. I think you could have made it a bit bigger.
- When you drag a command into the if statement it was not highlighted. It looked like you could not drag it in.
- Not sure, but I think Level 18 was a bit too easy. Or I am super smart and found an easy solution :D. I just used: If wall ahead turn left; move forward. I did not need any other pieces.
Congratulations to this very nice and polished entry! I had fun playing this! Well done.
This one is my favorite for this Jam, and it also marked my 100th review. Just perfect.
1) There is no use for the 3d, except to enhance the viduals. The game would work just as well in 2d as it is designed right now. 2) There is little motivation to go on playing except to beat the next level. A story or some cut scenes would have been nice. 3) To improve learning, you could provide hints for the player.
VERY CUTE AND FUN GAMEPLAY! I love the unique playstyle! well done
UPDATE - I need to emphasis that the educational aspect alone makes this game more valuable than this other jam submission https://insality.itch.io/robo-dance which is very similar and maybe more appealing. (personal opinion)





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