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A jam submission

Invasion simulationView game page

Submitted by salsama59 — 42 minutes, 45 seconds before the deadline
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Invasion simulation's itch.io page

Results

CriteriaRankScore*Raw Score
AI Usage#163.5003.500
Graphics#193.0003.000
Overall#242.8332.833
Fun#252.5002.500
Audio#351.5001.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

AI Tools Used
Claude code.
MCP for UNITY
Stable diffusion.
Chatgpt image.

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Comments

Submitted

Good job in getting this done in Unity! The animation and art is cute and has character, although i feel like having sfx and music would go along way.

Developer

Thanks for the time you took to play the game, That is what I think too for the sfx and music. Unfortunately I didn't have enough time.

Submitted

Nice gameplay. The progression system needs some work.

Developer

Thanks for the time you took to play the game, Yes clearly there is so much I wanted to do but did not find the time.

HostSubmitted

Good graphics and animation! The core gameplay is working well but needs a little more risk/reward. Music and sound would also really help to build the game atmosphere. 

Developer(+1)

Thanks for the time you took to play the game, That is what I think too for the sfx and music. Unfortunately I didn't have enough time. Also you right about the game balance in term of risk reward. thanks for the feedbacks.

Submitted

Made it to the mars simulation! I know that games like these could be expanded on endlessly, but:

  • I wish that firing the beam didn't stop UFO movement (or maybe that could be an upgrade)
  • beam size upgrade, or maybe having the beam continuously abduct civilians would be good to pair with the abduction limit upgrade.

Anyways, good job!

Developer

Thanks for the time you took to play the game. Thanks for the feedbacks, they are interesting.