Like the concept of the FP view in combination of making you avoid destroying the house (although i was never able to do any kind of damage to furniture).
My main irk with the game is that is kinda eerie? I understand the graphics not being fully finished is just a consecuence of the nature of a game jam. But the way you can see the casted shadow on the model just being dragged around does give it an unnatural aura, which is a shame as that is the only way you can kinda see the whole progress of the pregnancy since the first person view doesn't allow you to see much. The radio was the only thing that i found in the house that helped to make the experience less eerie.
The last month was actually specially eerie because of the darkness that even with the switches on, was overall always present in some way. With radio being unreachable without pushing boxes, it felt like i was being setted into a jumpscare.
Thankfully i was just being a little bit paranoid. I blame my experiences with games. The fact that it gives you a warning before downloading doesn't help either lol
Play game
Daily Preggo Life's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Jam Theme | #3 | 4.000 | 4.000 |
| Pregnancy Content | #7 | 3.800 | 3.800 |
| Overall | #9 | 3.550 | 3.550 |
| Creativity | #10 | 3.600 | 3.600 |
| Gameplay | #12 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A fun short game. We get very few first person perspective games so it's refreshing to see one added to this years jam. While short I found it cool with how you had to turn your character in order to interact with objects since your belly was too big for you to reach them properly. Pregnancy wise we have the main character pregnant though the course of the game. Story plays a role in telling the amount of children to expect as well as a loving husband who leaves notes for his wife. Gameplay is pretty basic, fun as mentioned above where you had to navigate though things and move in directions to interact with objects. Wish this puzzle like situation was played more into. Creativity mostly goes to the first person perspective of the game and realization of having to change how you interact with things as you grow larger. Finally the jam theme we see continued progression over the course of a few fade to blacks, moving a few months at a time. Short but good game!
- An unexpected favorite of mine this jam. While it looks relatively simple, and the gameplay itself is not super complex, I really enjoyed all the little details of the environment and the way the game makes you actually adjust to your size unless you want to destroy more than a few things. It would have been nice to have an animated character (the ominously sliding shadow was extremely amusing), the fact that the lights can be turned on and off and that actually matters in the last stage made up for it. I'd love to see something like this expanded upon with more scenes, maybe public spaces where avoiding bump-based destruction would be more of a concern?
- I really found myself liking this one. While it may be "minimalist" in terms of gameplay and direct narrative, it tells a fun story if you can read between the lines. If possible, I'd love for this to get some polish and more content. If not, I'd love to see other games similar to this.







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