I like the mechanic of the brother being a mouse you click with it makes the switch from platforming to puzzle solving feel unique and there's probably lots of puzzles you and make where the brothers need each other to solve them like the battery one in the demo, I like the tech theme but I think the colors need to be a little more of a signal of what things are as i kind of had to take damage by something before I knew it was dangerous.
The arrow in general will be handled basically given my current skills but I wanna make sure it is a big part of the game.
I also wanted to be clear that the only dangers in the game so far are the virus tiles, the spider chips (Those things that go up and down), the seahorse penguin "servants" that shoot projectiles and the DVD bouncing logo-like Hirdrios.
Comments
I like the mechanic of the brother being a mouse you click with it makes the switch from platforming to puzzle solving feel unique and there's probably lots of puzzles you and make where the brothers need each other to solve them like the battery one in the demo, I like the tech theme but I think the colors need to be a little more of a signal of what things are as i kind of had to take damage by something before I knew it was dangerous.
The arrow in general will be handled basically given my current skills but I wanna make sure it is a big part of the game.
I also wanted to be clear that the only dangers in the game so far are the virus tiles, the spider chips (Those things that go up and down), the seahorse penguin "servants" that shoot projectiles and the DVD bouncing logo-like Hirdrios.
Very cool, played through all the levels. I like the simple soundtrack, it gives a nice, melancholic atmosphere.
I think the enemies were a bit hard to distinguish at first, but no problem when you learned their sprites.
The cursor mechanic can feel a bit clunky, yet I like it. Maybe its peculiarity adds to the game's charm.
I wish you the best with this game!
Thanks.
A lot of the songs were just me copying songs I like (Since I already did this with Nortubel)
I plan to add more enemies and those will be from other worlds.
The arrow is indeed odd because I'm still not that knowledgeable with Godot.
I can see this game being a bit more liked than Nortubel but I still want to improve the quality of my projects.
I already have ideas for what my third game will be after I'm done with Hirdrih.
very hard to distinguish background and interactable. Could use sounds for pickup and hurt.
I think I have an idea of what happened to the arrow so I'll see if I can fix it with what I know.
But in the right lower corner of the screen, that green button restarts the level, in case you want to try it again.
Sounds are planned.
I might add something that shows up for the arrow when it's near something meant to be interacted with.