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No Time for a Manual's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #36 | 3.421 | 3.421 |
| Innovation | #44 | 3.447 | 3.447 |
| Graphics | #55 | 3.605 | 3.605 |
| Overall | #63 | 3.347 | 3.347 |
| Theme | #145 | 3.237 | 3.237 |
| Gameplay | #167 | 3.026 | 3.026 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a really interesting concept. I really enjoyed playing, even though I completely suck at it and couldn't figure it out. I was able to turn on all systems and got the shades. But it didn't fly at all, I die. Couple of things I'd say it needs -- some sort of hint system and a quicker restart -- I wanted to get back and try again immediately but having to rewatch the cutscene and wait for that report to end was getting in the way.
The art is amazing, I loved it and the audio was spot on. Overall, great idea and I hope you turn this into a full game at one point in the same style and everything. Different vehicles and different scenarios -- feels a lot like "I Expect You To Die" non-VR version.
Good work!
This is very addictive, I stayed very long trying and trying, unfortunately I could not get it to move, I was able to start the engine but could not go off the ground,
if we are trapped in an island you definately dont want me as a pilot xd
Thanks for playing! Playing for a long time without escaping can be frustrating. If you like, tell me what step you got to in the manual and I can give you hints to get that bird off the ground.
It took me quite a lot of tries, but I finally managed to fly this chopper. Got 8780 on my score, really cool idea, I just wish that the restarts were a bit faster. And also had an easier way to notice what can be interacted and what type of interaction is possible. (Took me a while to understand I had to pull some of the levers)
Thank you for sticking with it! It's kind of funny, when making it, I though I was making the restarts fast. Now, I really see what players are looking for. Thanks for positing your score. I think 8780 is the highest I've heard during the jam. Just FYI, the "beat the dev" score is currently sitting at 15781 (with the aviators buff). I have A LOT of practice :|
Awesome game! The comic book art style is really cool and the music and sfx work well with it. It took me a 4 or 5 runs to find my first item (the manual), then I spent a couple more looking for all the rest. I like the aviator glasses ability! After that, it took me a long time to get off the ground - I kept thinking I had to do something more for number 7 because the manual pointed at the console until I realized flipping the switch that lit it up was all I needed to do. Once I finally got it off the ground, I felt very accomplished! Great job!
Really enjoyed the game! The comic-style intro is awesome, and the gameplay is great.
Love the innovation and comic book art style. Unfortunately couldn't escape. Turned the wipers on though lol.
At least you had a clean windshield to see the explosion! Thanks for playing.
I wasn't able to escape but I love the concept and artstyle. You are really talented
Thanks for both of your comments! (I've done that a bunch of times too on itchio).
I thought your game was great too! If anyone is reading this, go play Robo-run. It only has, like 13 reviews. It should get a little more attention.
I wasn't able to escape but I love the concept and artstyle. You are really talented
interesting art style and game. quite a unique concept for this jam that is brought together by the art
From the intro animation to the results screen, the presentation ideas were a great reference. I really like games where you figure things out through trial and error. Rooting for you! (ツ)ノ
Very funny experience, LOL. I hate when you're left to your own devices to figure things out, so I really needed the manual, haha. But giving feedback, I love the experience you shared. I would just tweak the timings a bit more (between each death, cutscene, and replay; I feel like a lot of time is lost instead of making you want to discover it, quite the opposite). That's about it. It would be amazing to see this kind of mechanic in other vehicles (trains, planes, etc.). Great job! :)
Thanks for playing and thanks for the feedback. I've got a long list of ideas for other levels. "Train" was actually not on my list, but that is a great idea for a level. I'll definitely take your advice on shortening the "in between" time.