Hello! I spent around 5 minutes figuring out how to enter the level, but I saw in another comment that you’re already planning to improve the UI.
I really enjoyed the crouch attack design. I think the game has the potential to create a really funny and chaotic experience. It reminds me a bit of Stick Fight : The Game. I would also love to see more dynamic changes in the environment and items to collect during fights.
Thank you, Musefarm! Do you have suggestions for UI? When you say you had trouble entering the level, was it stage select or character select that was not clear?
The character selection wasn't clear to me at first. It took me a while to realize I had to grab the pin and place it on the character. I think the selection page needs better visual cues to guide the player's attention as soon as they enter.
Thank you for the feedback! Glad you enjoyed the game!
I will look into improving the UI design and fixing the issue making aim difficult for long-range attacks.
Is there anything specific that makes it feel difficult to aim long-range attacks? For example, it is hard to see where the attack will hit, or it is hard to see where attack is hitting.
Diagonal left, straight, diagonal right. If an enemy was between diagonal left and straight, I couldn’t hit him without repositioning for him to be in the line of fire.
Comments
Hello! I spent around 5 minutes figuring out how to enter the level, but I saw in another comment that you’re already planning to improve the UI.
I really enjoyed the crouch attack design. I think the game has the potential to create a really funny and chaotic experience. It reminds me a bit of Stick Fight : The Game. I would also love to see more dynamic changes in the environment and items to collect during fights.
Thank you, Musefarm! Do you have suggestions for UI? When you say you had trouble entering the level, was it stage select or character select that was not clear?
The character selection wasn't clear to me at first. It took me a while to realize I had to grab the pin and place it on the character. I think the selection page needs better visual cues to guide the player's attention as soon as they enter.
Thanks for sharing! I enjoyed playing!
* What were problems and challenges you encountered?
- It took a bit of clicking around in the UI to figure out what options I needed to choose to actually play.
- I expected the main menu to work with a controller, but it didn't.
- It took me a bit to realize that I had to choose the CPUs characters.
- It was difficult for me to aim for the long range attacks.
-I just tried Tina. The lunge attack didn't seem to go where she was facing.
* What was your favorite moment?
- I was able to cheese a 4 player match by sitting up on a platform while the CPUs killed each other. :D (I won :D)
* Was there anything you wanted to do, but the game didn’t let you?
- no
* If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
- UI to tell me where to go as a beginner.
Thank you for the feedback! Glad you enjoyed the game!
I will look into improving the UI design and fixing the issue making aim difficult for long-range attacks.
Is there anything specific that makes it feel difficult to aim long-range attacks? For example, it is hard to see where the attack will hit, or it is hard to see where attack is hitting.
I will have to try your game, Space Monk.
it felt like I had 3 forward firing directions :
Diagonal left, straight, diagonal right. If an enemy was between diagonal left and straight, I couldn’t hit him without repositioning for him to be in the line of fire.