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A jam submission

A.I. : Artificial InvasionView game page

Submitted by ArcadeCodestorm — 7 days, 21 hours before the deadline
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A.I. : Artificial Invasion's itch.io page

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Comments

Submitted

It has potential. I think the game needs more feedback and faster pacing. 

The effect for the bullets coming from the gun could be more clear. It was confusing to see where the gunshots were coming from the enemy or myself. It would be helpful if the player had a different gun short effect from the enemy and if the gunshot effect looked like a trail of light coming form the gun. 

It would be helpful to have some kind of alert on the radar that showed new enemies were around.

It felt a little tedious to walk for a long time to get to the enemies. I wish I could get to the enemies quickly.

The enemies were sometimes stuck inside buildings and I had to wait for them to come out. 

Submitted

Thanks for sharing! I enjoyed playing!

* What were problems and challenges you encountered?

- The hilly terrain was a pain to move on.

- For some reason level 7 seemed to give me longer shooting range.

- I wanted to know when I was shooting (it only allowed me to fire when an enemy was in range).

- - essentially, here I wanted more feedback.

-I stopped at level 8/9, because all of a sudden it felt like I was going really slow in the city, and I was tired of trying to run down all the little robots. I kind of wish some of them came after me.

- I also had a hard time telling when an enemy was shooting me. I would look at my health bar and be like "that is low".  Thankfully, I figured out the health drops. Those were hard to spot at first.

* What was your favorite moment?

- Destroying enemies was quite satisfying!

- I really appreciated the radar.

* Was there anything you wanted to do, but the game didn’t let you? 

- I wanted to run faster. I wanted to shoot farther. I wanted to not have to jump on the hilly grass terrain.

* If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?  

- Speed and responsiveness

Submitted

One more thing, I had a thrill of tension when I was low life on mountain map with 4 spammers you have to hunt down. I was mopping up the last of the drones with less than 400 health. It was a tense fun moment. If I had died, I would have quit, but living pushed me to the next level.


ironically, the health drops reduced the tension. I was worried about dying right at the end after I spent a bunch of time hunting the drones down.