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A jam submission

Garden RunnerView game page

Speedrunning platformer
Submitted by AlynaShepherd — 3 hours, 52 minutes before the deadline
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Garden Runner's itch.io page

Results

CriteriaRankScore*Raw Score
Most creative#113.5003.500
Best designed#133.0003.000
Overall#143.1253.125
Most fun#173.0003.000
Overall Rating#173.0003.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

I like this concept of running across turrets to gain score and win! though i had issues with the camera disorienting me upon turning corners. the jumping itself is pretty good and i liked how each level was a little more difficult than the other. overall needs some polish and little fixes but is a good game!

I like this concept of running across turrets to gain score and win! though i had issues with the camera disorienting me upon turning corners. the jumping itself is pretty good and i liked how each level was a little more difficult than the other. overall needs some polish and little fixes but is a good game!

Submitted

Fun concept, though I did have a bit of an issue with the jumping. If I didn't hit shift when I jumped, it seemed like I couldn't make the jumps, even the ones from the ground. The projectiles are cool-looking, though I was able to avoid them for the most part. The camera, though, was my biggest issue. It wanted to swing about as I moved instead of feeling like a smooth movement around the player. The levels were nicely modeled however, I especially like the way the flower pickups were modeled.

Submitted

This game has a nice concept and some charming collectibles, and the overall idea works well. However, the camera is a big issue—it’s too sensitive and can get in the way, making parkour harder than it should be. There’s also a lack of instructions, especially for camera controls, which can confuse players. With some camera adjustments and added audio, this could be a much better experience.

Submitted

I like the concept, and the collectibles is quite cute. However, I feel like there should be some instruction to notify players that the camera can be adjusted by their mouse. Also the camera is wait to sensitive and gets in way of stuff, and it makes the parkour much more difficult  then it needs to. But, that doesn't mean I don't respect the vision. In fact, I tried to implement adjustable camera for my game before ultimately decided that it was too much of a hassle opt for locked camera. Overall this was good name, just little bit more work on the camera, and some sounds.