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A jam submission

PR0CESSView game page

Grid-based roguelike where your consciousness persists across deaths.
Submitted by 0xba5ano — 4 hours, 33 minutes before the deadline
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PR0CESS's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3382.4632.714
Innovation#3572.2042.429
Gameplay#3622.1392.357
Graphics#3642.2692.500
Audio#3701.9452.143
Overall#3722.2042.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Challenges

Open Source
Build it with Phaser
YouTube Playables
Deploy to Wavedash

GitHub repository url
https://github.com/ayoubboudhrioua/PR0CESS

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Comments

Submitted

A neat game and a wonderfully created atmosphere

Submitted

Nice jam submission! I think the theming of the game was really cool, and it's awesome that all of the abilities are based on real life software vulnerabilities. I think a bit more contrast in the visuals would be nice, it was a bit difficult to see what was open space and what was a wall. Also, on one level I got stuck in the initial room with the exit blocked by a wall/door - I tried using Spacebar to clip through it like the description said but it didn't do anything. Not sure if this is a bug or if I missed something. Good job on this overall!

Submitted

In my first try, the exit of the first room was locked, and i could only move inside of the little room. Maybe a bug?

After a reload of the game, that never happened again. I managed to reach the exits a couple of times. 

Submitted

Very easy to understand how to play! I liked the simple but attractive idea. Also the shock effect feels great.

If I could suggest one improvement, it would be the color combination, which feels a bit less polished compared to the overall idea and depth.

Submitted

I couldn't seem to figure out how to move out the very first room? A shame because the vibe of the game seemed really cool!

Submitted

I did not get it :(

Submitted(+1)

The game is very easy to understand but very tricky after a few levels, very nice!!!

Submitted

Would be nice to hold down the keys to move instead of constant tapping.  Visuals were nice and story/gameplay progression (  imagination) was really good.  I love rogue-like tile based maps this game really scratched an itch.

Developer

Thank you so much for the feedback it means so much i will make sure to fix the issues .