I love the over the top presentation, menus, and UI. In general, the vibes are amazing, but I think simplified art direction of the character models and effects don't quite fit. I'm also not a fan of how movement feels. Some aspects are quite slippery and some feel like your stuck in mud, especially the jumps. The amount of stuff yall managed to cram is game is quite impressive. A ton of modes, a gallery, a wiki, 8 characters, and more. All the illustrations are very well done too. As for the control scheme, I kinda like how it fits the over-the-top nature of the game, but of course it's very hard to get used to. This game is very sick and quite the accomplishment! (I just wish I could like the movement!!!)
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BLOODFROST ~Double Sharp Crescendo~'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Features | #1 | 4.410 | 4.714 |
| Presentation (Graphics and Audio) | #9 | 4.009 | 4.286 |
| Fun factor | #11 | 3.742 | 4.000 |
| Innovation | #15 | 3.341 | 3.571 |
| Game feel (controls, responsiveness) | #19 | 3.207 | 3.429 |
| Fitting the theme(s) | #22 | 3.207 | 3.429 |
| Character designs | #28 | 3.608 | 3.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This feels like a long lost doujin game from the early 00s, with all the good and bad that comes with it. Honestly pretty overwhelming at first, but for pad players it becomes very intuitive very quickly. Also, it has a devil catgirl that brings people to hell because she needs customers for her maid cafe, so...
- I really enjoyed this game! It feels very rough around the edges but it does add to the vibes of an old doujin fighter. I do think the control scheme is a little obtuse in a way that feels a bit manufactured. I also think the movement, while cool in theory, does often make me feel like I don't have proper control over the character. Overall though, very much enjoyed this!
- The menus and key art are really good. I really enjoy the effects and the 'maximalist' approach to everything, although the in-game models and environments are not quite up to the same level of quality as the menus and key art. The combat feels a little odd too. It seems like you can burst A LOT, normals feel a little undertuned and for the characters I played, specials are spammable and basically lead to infinites without burst. The number of characters and everything is impressive but I can see where some corners might have been cut. With a little more time maybe you can start polishing everything up going forward. Anyway, this was one of my favorite submissions, so good job.
- The amount of things that have been added into this game is insane, I'm extremely impressed. some of the movement is a bit slippery but everything else is really fun.
- Extremely impressive, has came a really long way in a short period Good shit.
- There's a lot going on here for sure, and I HATE having a ton of buttons to press in a fighting game. But you know what? You took the idea and ran with it so far that I was literally forced to respect it, so it loops around to working in your favor. Big fan of the mid-2000's doujin fighter feel and the general over-the-topness of the entire game's presentation. Great work all around!
- Interesting game with a lot of content - characters, colors, menu jitter, gallery even etc. Very impressive. Jump felt a little stiff, but still a fun and interesting game.
Team size12
Engine used
Untitled Blade of Crossed Hearts Engine
Social media
owencmyk.xyz (website, and profile on Bluesky)
@owencmyk on Discord









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