It's fun! I love the character designs and animations, and the gameplay itself is fun to mess around with in singleplayer (I second the "no training mode rahhhh" but it's fun to mess around with in local multiplayer anyway), can't wait to test it out with a friend so I can get a better idea of how it plays! But I love the personality in the designs and poses of the characters, it comes through quite clearly!
Play game
Beast Cut's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun factor | #12 | 3.700 | 3.700 |
| Character designs | #13 | 4.300 | 4.300 |
| Game feel (controls, responsiveness) | #17 | 3.300 | 3.300 |
| Presentation (Graphics and Audio) | #19 | 3.500 | 3.500 |
| Innovation | #19 | 3.100 | 3.100 |
| Features | #19 | 2.500 | 2.500 |
| Fitting the theme(s) | #27 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Interesting platform fighter, I liked the risk/reward of going off stage to finish the opponent and the faster pace of the game compared to Smash Bros.
- Good foundation, got some sauce, excellent character designs
- I'm not a furry....but..... This game is super tight. The characters are cool and distinct in both moveset and design, the mechanics and movesets feel like a breath of fresh air for the platfighter scene, and it's just plain fun to run around and mash buttons in. Some additional QOL and polish could turn this into a solid commercial game that could definitely carve out its own niche in the scene.
- Solid game feel, really fun to throw hands in matches. Maybe i didnt grasp the nuance of the system mechanics, but I felt the connection between them and the theme was lacking. A great set of mechanics in their own right, but didn't quite click in terms of piecing them together. Moment to moment combat is a blast though.
- Had some performance issues on hitspark generation but still felt really good. Great character designs too. Really promising start.
- I really like the attack animations and the characters are cool and varied, and I enjoy the general vibe and personality imbued into the animations and everything. The movement and jump attacks do feel a little less fluid to me, I don't know if maybe it can be tuned to be faster.
Team size8
Engine used
Godot
Social media
crimsonguitarist: https://bsky.app/profile/crimsonguitarist.bsky.social
shebbtwt (twitter) - https://bsky.app/profile/shebb.fistblitz.com
bird of light: https://bsky.app/profile/birdoflight.pmd.social and @ColBirdstrong (twitter)
xenthos: @ Xenthalos on twitter and https://bsky.app/profile/xenthos.bsky.social
delta: https://bsky.app/profile/deltadragon99.bsky.social
rash: https://bsky.app/profile/rashslg.bsky.social, https://rashslgames.carrd.co/
tsuki: https://bsky.app/profile/gabimarz.bsky.social
zefir: https://tinyurl.com/crondon
For more detail: https://bsky.app/profile/crimsonguitarist.bsky.social/post/3mkxncsq7fc2h









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