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A jam submission

DS-4 StillpointView game page

Survive the corporate machine on a remote Saturn moon.
Submitted by vuvko
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DS-4 Stillpoint's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1302.9603.385
Graphics#1693.0943.538
Innovation#2212.6913.077
Overall#2302.7583.154
Gameplay#2932.4892.846
Theme#3102.5562.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Challenges

Open Source

GitHub repository url
https://github.com/vuvko-lab/stillpoint

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Comments

Submitted(+1)

Love this game

Submitted(+1)

You would not be wasting your time to develop this further. Nice ambiance music.

Submitted(+1)

Exceptional work — the theming, atmosphere, and overall polish are really impressive for a jam entry. A slightly cleaner how-to-play section would help new players ease in faster. Well done!

Developer

Thank you for the warm comment! The UI/UX definitely needs a lot of thinking, because lengthy tutorials kinda make things more confusing.

Submitted(+1)

Really interesting game! I liked the atmosphere and the unique concept-it definitely stands out. It kept me curious and I enjoyed exploring it.

I think a bit more clarity or guidance for the player would make it even better, but overall it has a lot of potential. Nice work!

Submitted(+1)

A very well made boardgame! and I loved playing Dune Imperium, I like the immersive feeling your game gives!

Submitted(+1)

This is really very in-depth! I'm going to save it to come back to it when I have more time to learn to play, but from what I've seen this is amazing and well-made.

Submitted(+1)

I really liked the art and ambiance of your game. The UI was really pretty and information rich, maybe too much so. One thing that I didn't quite like was that the goals were not super clear, and it wasn't very obvious what I needed to do to progress said goals. Also, there were many choices that didn't feel very impactful. One way I would recommend improving this is with more focus on UI elements that convey emotion, like warning signs and positive elements, or making decisions have bigger, predictable impacts.

Developer

Thank you again for trying the game on your stream and giving your opinion. Huge thanks to NASA for giving their images to the public domain, and artists for their ambience and icons. Without that, the feeling would not be the same, and the game would only be a semi-working deck-building loop.