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A jam submission

Quickdraw KingdomView game page

Submitted by Bitwise Games (@bitwise_games) — 2 days, 15 hours before the deadline
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Quickdraw Kingdom's itch.io page

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Comments

Submitted(+1)

It's a nice collection of minigames. I'm guessing most of the art is placeholder and the goal is to have the game looking like the Fairy minigame intro with the pixelated anime style.

I'd say this is still super rough, and it requires a lot polish. But that's just something that comes with time, one step at a time. Good work!

Submitted

It's a great collection of mini games. I'm not sure what the end goal is, but all games I tested are fully functional and quite fun. The music fits the games and it does go hard on few occasions, art is damn good too. Now for the negative feedback:

Word minigame -> You can only go left to right, two line sentences beg for up/down control as well.

Space to skip dialogue is a great feature, but if you hold the space until the very end it goes to the map and immediately triggers the very same node, making you replay it.

Fish minigame -> Unless these are flying fish they have to give up once they meet the water level.

Font -> It's fitting and good looking but it is difficult to read at times - In main menu, small letter e lacks the space on the top part of the e, could be better.

Developer(+1)

Thank you for the feedback! I didn't know that about holding space during cutscenes, I'll see if I can fix it. If you want to skip the cutscenes, you can press Esc and then Space. There's also a toggle in the Options menu to automatically skip cutscenes when pressing the "Retry" button from the Pause or Game Over screens.

Submitted

nice variety in gameplay. no bugs found. nothing was unclear

Developer

Thanks for playing!

Developer

CHANGES SINCE LAST DD:

==== FISHING ====

Added new visual elements.

Added dynamic waves to the surface of the water.

==== SHOOTING GALLERY ====

Added level 3.

Added background art.

Added a sound effect when the level starts.

==== LETTER EDITING ====

Re-wrote the tutorial for level 3, and added an extremely easy problem to the beginning. Hopefully the instructions should be more clear now.

==== TOWER DEFENSE ====

Added level 3.

==== SHOOT-EM-UP ====

Fixed a bug that could cause enemies to come back to life if they died at the same time as the player.

Fairies will now sometimes shout "This is over" if the last enemy in a level is killed with a deflected bullet.

Added level 3.

==== JRPG ====

When selecting two abilities for a combo attack, the name of the resulting combo attack will now be displayed.

Fixed a bug that caused dialogue lines from previous level's cutscenes to show up in the log when they shouldn't have.

==== IMP LAUNCH ====

Fixed a bug that caused the ground to not shake properly when landing at a high velocity.

==== DRAGON RUN ====

Added level 3.

==== PLATFORMER ====

Fixed a bug that allowed the player to jump twice very quickly if they hugged a wall.

Added level 3.

The camera will now follow you above the upper edge of the level, instead of getting cut off.

==== QUICKVENTURE ====

New game mode: QuickVenture (a card battler). This game mode is still VERY early in development (in fact, it's not even possible to win yet). But feel free to try it.

==== MISC ====

Fixed some text spacing issues.

Added the Doll Shelf. Practically nothing has been implemented yet, but feel free to take a look.