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The Forever Factory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #54 | 3.543 | 3.543 |
| Innovation | #78 | 3.257 | 3.257 |
| Overall | #85 | 3.286 | 3.286 |
| Audio | #104 | 3.057 | 3.057 |
| Graphics | #126 | 3.286 | 3.286 |
| Theme | #130 | 3.286 | 3.286 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Deploy to Wavedash
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Comments
Interesting game, I like the game world and the interesting choice of 1v1 battles.
When I died in the fight with the 2nd boss, and tried to play again, the game did not load, I heard music, but there was a black screen and a number of errors in the console.
It was fun, congratulations!
Hi, thanks for the review! Oh crap for the bug, I think you needed to hard refresh the game to make it work again! I'll fix it after the jam!
Thank you!
Yes, after reloading the page the game works again :).
Impressive game! I'd love to see more of this. For the next one maybe focus a little more on the music, the rest of the game is *chef kiss*!
Oh that's so nice of you, thanks! Thanks for you advice!
congratulations!
Thanks!
The Forever Factory caught me off guard — in the best way. I did not expect to find a genuinely deep RPG in a two-week game jam, yet here we are.
The character models are well crafted, and the main character's design stands out as a highlight. Audio work — both music and SFX — is solid throughout.
Combat feels responsive and satisfying, though balance needs attention. I put a single point into armor and suddenly became invincible on floor 1, taking zero damage from every hit. That's a bit too generous.
I also experienced some lag while exploring the dungeon, which took the edge off an otherwise smooth experience.
On the progression side, I really wanted a way to spend skill points immediately after leveling up instead of having to wait.
Despite those issues, this is an impressive RPG with real depth. Awesome work, especially given the time constraint.
Thanks for your huge feedback!!
Yeah you are right, the game can be easy with meta progression but I learned in jam to make a game "easy" haha.
Yes spending point in-run is a pretty good feedback, I'll try to improve on performance too! Thank!!
Quite an impressive RPG for the game jam scope. I do think it would maybe been nicer to have lesser concepts but a little more polish on them for the jam but I think with some more polish and better environment design this can become a very well made game. Hope you keep developing it!
Thanks! Yes I get your point, i got a bit scope creeped before the end to be honest haha.
Except for bug and minor fixes I will not continue the game but create a new game with enhances mechanics from this!
Very solid work and very impressive of what you could create in two weeks. I really liked the turn based combat which had an element of real time (waiting for the action to be ready). Of course the graphics are amazing and I am surprised how well it performs for a 3D web game. There are many other 3D entries but this one stands out for it's performance! I did not get exactly for what I can use the pistol when I am in in the top-down part of the game. I could not shoot anything. I experienced a bug: After I died the first time I tried to start again, but then I ended up in a black screen when I pressed "Deploy".
Congratulations to this very impressive 3D creation!
Thanks Stiggstogg! And I can do even better for performance !
Yeah it lacks an tutorial!
Sorry for the bug i'll try to reproduce it and fix it after the jam!