Indeed grindy, but the girls are cute. Is Rori the only one with any dialogue? I've only gotten three of the girls so far and the other two just make music notes at me.
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Wombflame's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Pregnancy Content | #15 | 3.200 | 3.200 |
| Jam Theme | #18 | 3.000 | 3.000 |
| Creativity | #18 | 3.200 | 3.200 |
| Overall | #18 | 2.900 | 2.900 |
| Gameplay | #20 | 2.200 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- THE GRIND NEVER ENDS THE GRIND NEVER ENDS THE GRIND NEVER ENDS THE GRIND NEVER ENDS THE GRIND NEVER ENDS THE GRIND NEVER ENDS THE GRIND NEVER ENDS THE GRIND NEVER ENDS THE GRIND NEVER- Ok, enough of the stupid joke; This was a nice (if incredibly grindy) experience. I wish the girls had a bit more to them, but it's understandable that there was only time for so much given the jam's timeframe. This very much felt like a snowball game, where you start out as a coughing, anemic baby and turn into a somewhat frail hydrogen bomb by the end; An acquired, but not entirely unpleasant taste. I liked the palette of girls on display, as well as their distinct roles in combat; It really made for some hesitation and planning when it came to equipment and team loadout, with Howard (Hell of a name btw) being a good fit for a lot of loadouts.
- A good concept, but needs more time in the oven. I look forward to playing the completed game.
- I feel like this game could have some great potential, mostly focused on a rougelike experience with a pregnancy twist. Pregnancy wise we have each of the female party members able to get pregnant and gain powers after giving birth, the temple deity being a large fertility goddess, and what I'm assuming is a very pregnant goblin smith to help you on your adventures. Gameplay wise I can see a lot of potential but as it is now, its very grindy. You enter the dungeon battle enemies, gather rewards until you lose, then return to the start to upgrade. Creativity I think lies mostly within the concept of the rougelike dungeon with the pregnancy twist. Finally for the jam theme we can see pregnancy progression in the female characters when you return from the dungeon as well as general character leveling progression in order to reach deeper into the dungeon. Interesting game!










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