Great game! The movement speed felt really good in the first section, but when i got to the boss section, it felt like I was moving slower? The narrative was funny. It was a little weird having just a floating gun with no hand. The Gun cooldown was a little jarring too. There was no indicator as to when the gun would overheat, so I wasn't sure if it would go down over time. More frustrating was that there was no indicator when you were being hit, so I could not tell if the boss was damaging me. Without knowing this or seeing my health, I was not incentivized to do more attempts. The battle premise was really cool! Hope you keep working on this and improving it. Cheers!
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V1.0 Loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #288 | 2.623 | 3.000 |
| Audio | #354 | 2.018 | 2.308 |
| Overall | #370 | 2.206 | 2.523 |
| Graphics | #371 | 2.220 | 2.538 |
| Gameplay | #374 | 2.085 | 2.385 |
| Innovation | #383 | 2.085 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Deploy to Wavedash
Comments
Really nice atmosphere and i like the meta narrative.
Submitted
Super Robo Death Battle 3000!Really like the communication between player and dev thru terminal!
Submitted
Depth: ProtocolLove it when i was saying exact same things with "Player" in the game
Submitted
Extraction MachineFirst boss makes me feel like "Hydrogen Bomb vs. Coughing Baby" meme, very good models, I just miss some texture on the walls but seems good overall
Submitted
Machine Pets (Gamejam)I liked the narrative between the player and the dev, it made me laugh. Well done on finishing a game alongside schooling, I had to do the same! A few minor things it might be good to add would be a health bar for the player and a reticle to see where you are aiming, but overall good job!
Submitted
H.U.M.A.N.




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