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A jam submission

Planted and TimedView game page

You have a case to solve tomorrow, will you find the truth?
Submitted by grimmerwood, Unofficial Translator, E.M_5 — 4 hours, 59 minutes before the deadline
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Planted and Timed's itch.io page

Results

CriteriaRankScore*Raw Score
Jam Theme#213.3333.333
Satisfaction#262.6672.667
Surprise#272.5002.500
Curiosity#293.0003.000
Overall#292.8572.857
Interactivity#302.8332.833
Immersion#313.1673.167
Solvability#332.5002.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme
There is limitd amount of hours/actions to do before going to court and needing to solve the mystery. We also loved the theme planted and included plants and some "planted" evidence by the culprit.

AI Disclosure
No

Team Member Credits
grimmerwood - game designer and programmer

eevee35 - 3D artist

Unofficial_Translator - Narrative Designer and UI programmer

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Comments

(+2)

It doesn't seem to be possible to scroll through the journal using arrow keys or page up/down. The only way I could find to scroll through the journal was the old trick of highlighting some text and extending the selection past the end of the page.

Maybe I'm bad at this, but I had to deduce the culprit purely based off motive. I was able to determine the cause of death, but even after doing a second playthrough to check the things I originally skipped for lack of time I couldn't find any tangible evidence pointing to anyone, not even the "planted" evidence that presumably should point at the defendant.

In my second playthrough I decided to accuse someone else to see what would happen. The defendant being found innocent even though the real culprit was never found seemed like a nice consolation prize for at least having gotten the other questions right. But then I loaded a save created right at the end and found that I get the same ending no matter wrong I am. The game even lets me accuse the defendant of the murder, yet somehow this still results in the defendant being found innocent! As for the good ending, it seems that as long as I get the location and culprit correct it doesn't matter what I choose for the murder weapon.

Developer

Thank you for your feedback, you played the game multiple times and analysing it took time that I appreciate. I also agree about the endings. Due to time deadline, I did a very simple three type endings that are not intuitive but easy to program and they didn’t break which was enough for me :p

Submitted(+3)

I admit I was able to solve it correctly only after reading your spoiler but I really liked the approach to keywords. They merge seamlessy within the discussion without burden the reading.

Submitted(+3)

I really liked the minimalist art style - the mix of 3D environments and 2D characters a simple colour palette made for a cohesive style. I wasn't able to solve it, and I see you mention planted evidence by the culprit... Maybe I missed it, but is there a way for the player to definitively rule out the planted evidence? If there isn't some clear contradictions for the player to identify, then the red herrings and real evidence aren't distinguishable. But I may have just missed a key bit of evidence.

Developer

thank you so much for playing our game. Yeah we didn’t manage to test the game content before handing it in and it is quite hard to get the truth. We did plan to program contradictions in the journal to highlight discrepancies but I didn’t manage to figure it out on time so I focused on other aspects. I will SPOILER NOW THE ENDING.





- to get the perfect ending you need to have the plant book from the classroom, say it was the classroom where poisoning happened, accuse Bloom and that Tansy was used. 

Submitted(+3)

Cool game. I enjoyed the story and really like the art. I didn't get it right first time but maybe will have another go later. My one bit of feedback would be, I was a bit confused about whether the time countdown was actually time based or action based, but I see now that is clarified in the theme description. Nice work!

Developer

thank you for playing our game! I made it that time was lost when you visit other areas and spend time doing considerably long “task” if it was every time you moved, there would have been many more hours to add and it might have lost the urgency to solve it. But I do get your feedback, the game did not clarify when time would be used.