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An Overgrown Mystery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Interactivity | #5 | 4.200 | 4.200 |
| Immersion | #10 | 4.000 | 4.000 |
| Satisfaction | #13 | 3.400 | 3.400 |
| Solvability | #13 | 3.600 | 3.600 |
| Overall | #14 | 3.457 | 3.457 |
| Curiosity | #23 | 3.300 | 3.300 |
| Surprise | #26 | 2.600 | 2.600 |
| Jam Theme | #26 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme
Through the puzzle battles; you need to complete them within a certain amount of turns
AI Disclosure
No
Team Member Credits
ecolink
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Comments
Adorable game! Loved the art and the battle mechanic. I do find that the mystery itself wasn't really grabbing and it more or less resolved itself without me having to think about it, but I am intrigued to know more about the mayor...
Very fun, bite sized game!
Your character art is very cute and has so much personality. I especially love Wave's water themed design combining with the little pipe they have. It made me wish to see the other characters also have some kind of representation of their elemental affinity in their design as well.
The mystery mechanics are simple to understand and very well implemented. I loved the battle system in particular. Very JRPG approach to investigation! I want to see more games with that concept.
A minor nitpick about the Compare Mechanic, I was initially confused on what I need to do. At first I clicked the Compare Button to get the two note sheets to appear, so I didn't realize that I needed to click it to actually compare the note. That was definitely my fault, and should have been common sense, but I think clicking the screen to reveal the note in the first place was what confused me. Again, probably just a me thing.
You do a lot of good world building through the story, and I would love to see how it continues if you decide to. (My guess is that the Mayor is actually an evil mushroom, given the foreshadowing of the coral conversation and the parasol silhouette.)
Overall, a very fun experience!
This was really cute!
The character designs and surprisingly the world-building are very unique and interesting. I love the idea of civilisations being born from different plants and this is a world I would love to see more of.
I also love the different game mechanics; getting investigations, comparing notes, and a battle system all in the game within a month is really impressive.
A couple critiques I had:
-- It would be nice if points of interest during investigation sections could glow to indicate what was clickable. I never had a huge problem finding what to investigate but I did have to just click around a couple times.
-- I had a really hard time figuring out how to beat the 'butterfly' battle and actually had to watch a video to figure out how to do it after failing several times. That may have just been me though.
None of these majorly impacted my experience though and I did majorly enjoy the game overall!
Great job!
Our team played this together on call! Here are our comments:
Aiya: The art was so so cute, I especially liked the battle cut-ins!
Zero: While the story was simple, I really enjoyed the aesthetic and atmosphere! I had a fun time playing this.
Yuri: I thought the art was cute and I liked the character designs!
I think this is really unique and interesting! Refreshing idea, cute&polished artstyle and nice atmosphere.
Also the game makes a really good effort to not overwhelm the player with text!
I didn't play to the end, but definitely enjoyed my time staying. Great Job!