Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Liana's loop (Mystery Game Jam 2026 )View game page

Submitted by Alto — 16 hours, 36 minutes before the deadline
Add to collection

Play game

Liana's loop (Mystery Game Jam 2026 )'s itch.io page

Results

CriteriaRankScore*Raw Score
Surprise#34.0004.000
Jam Theme#84.0004.000
Solvability#83.8003.800
Immersion#104.0004.000
Overall#113.6293.629
Satisfaction#133.4003.400
Curiosity#153.6003.600
Interactivity#352.6002.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme
The game implements a time loop feature with the MC running out of time to save their loved one. The characters also face various emotional or relationship dilemmas revolving around the fear of time running out.

AI Disclosure
No AI

Team Member Credits
I am the sole developer. Some assets have been purchased or commissioned from other people; credits in the game.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

Firstly, congratulations on submitting! Time loops are always such a tricky thing to write and even though there were some plot holes and bugs it was an overall satisfying play! Predicting what the player's thought process is essential to write these types of plots in order to write a satisfying twist and you did it so well^^ I walked straight into it haha Really impressive that you completed it within the month.

For a first complete game you should be proud of yourself! It was an enjoyable play! Well done :)

- Cheeze

Developer(+1)

Thank you so much for playing it and I'm glad you enjoyed it!

Yeah I'm not surprised there are a couple of plot-holes. I had a general outline but there was a decent chunk of the story that I had to figure out as I was going along, and considering how I didn't have time to revise the script this is basically a rough first draft.

There's so many things I wanted to expand upon or explain more but those can wait for a future version I suppose. I'm pleased you enjoyed the story and the plot-twist regardless! Getting it done in a month was super satisfying, and seeing what amazing things everyone else has made within the same time, including your own game, has super inspired me to keep improving.

Thank you!

Submitted(+1)

It was really good!! At least yours is mostly complete! Unlike me hahah And Likewise! It was inspiring to see all that you achieved in the same time limit so I'm glad to have played your game!

You should be proud :)  Hope to see you in the next Mystery Gam Jam!

- Cheeze

Developer(+1)

Even if yours is a lot less complete I still really like the concept and the potential it shows! I'll be keeping an eye on it in the future,  and also hope to see you in the next Mystery game jam!

Thanks!

Submitted(+1)

We (Aya, Zero) played a good amount of this on call.  Very impressive job pulling this all together in a month as a solo dev! This is Aya speaking and I want to leave a few notes, writer to writer.  You clearly care a lot abt writing and I admire that, which is why I want to leave my notes in the first place. You definitely prefer writing prose to dialogue (I'm the exact opposite) and I think that's a really good skill to have.

There are a few issues though

- Repetition is something you have to be very careful with. The in medias res opening being repeated basically unchanged is a serious issue with this version of the script.  You should value the audience's time above all else,  and if you are going to repeat a line, it has to have impact.

- Again, I understand that there wasn't enough time for revision, but the most fundamental rule of writing is that "less is more." Every single line, no matter how small, should be important to the narrative. 

- Semicolons are fun! I think you had a little too much fun with them.

Please do not take my comment as insulting or demotivating. We all have areas to improve upon (prose is my weakest aspect) and I really appreciated your kind words in regards to our game!! I just want to be honest with someone who's as passionate about writing as I am. Looking forward to your future projects, thank you~

Developer(+1)

Thank you so much for playing the game and giving my writing a shot! 

I've been going through the script myself since publishing and I agree with what you said about repetition. The in media res opening being repeated basically verbatim every single time is quite jarring and doesn't flow properly with any of the additional text.

I'll fully admit that I basically just copied and pasted those segments as a time-saving measure, which goes for some other scenes in the game as well; it was a decision made more out of desperation rather than a creative one. That's definitely something I'll be improving upon in future drafts, and thank you for drawing my attention to it! 

Yes the semicolons are also something I went a bit too trigger-happy with in hindsight, I think something about me just gets a kick out using them haha. I don't think I noticed it in the moment, but going over the script again I absolutely could have used some commas instead or just broke stuff up into separate sentences.

Thank you for being so honest and sharing your criticisms with me. I'm self-taught on both the writing and the programming aspect, and since this was my first real project I highly value any feedback that can help me improve, especially from another writer!

I'll be looking forward to your team's future projects as well and I'll definitely be keeping an eye out for Miracle heart's eventual full release! 

Thank you!

Submitted(+1)

I'm glad you took it so well, some people can get really offended by writing critiques and the fact that you don't shows that you rlly do care abt improving which is admirable ^^ 

The time constraints are always hard to deal with. I'm lucky to have a full team to do basically all of the programming and art and whatnot for me, so I can focus solely on writing and directing ^^; so I think it's a little unfair for me to be too harsh on stuff that was done out of desperation. 

I've been writing on a consistent basis for almost a decade and trust me it only gets harder. The best of luck~

-Aya

Submitted(+1)

I am not at all into the VN genre, but your game managed to keep me interested. I liked the implementation of the 'Groundhog Day' concept and how you integrated it with the jam topic. What you achieved as a solo developer in such a short time frame is great. Congratulations!

I think I found a couple of small bugs (people disappearing but talking, the name of the speaker not showing properly above the text), but nothing gamebreaking. 

Thanks very much!

Developer (1 edit)

Thank you so much! I was a bit nervous about what reception would be like because the game isn't very polished, so I'm very happy to hear you enjoyed it despite its flaws!

I think I know what those bugs are you're talking about; it's an easy fix but another thing I wasn't able to get to due to time. I'll definitely be sure to fix them in the future.

Thank you for your comment!