The post-clear animation is just so precious! lol
The pacing was great and I had a lot of fun, so I’ve added it to my collection. Looking forward to really diving into it later! (ツ)ノ
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #128 | 3.158 | 3.158 |
| Graphics | #152 | 3.158 | 3.158 |
| Theme | #213 | 2.947 | 2.947 |
| Overall | #255 | 2.684 | 2.684 |
| Innovation | #274 | 2.526 | 2.526 |
| Audio | #421 | 1.632 | 1.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
The post-clear animation is just so precious! lol
The pacing was great and I had a lot of fun, so I’ve added it to my collection. Looking forward to really diving into it later! (ツ)ノ
neat little puzzle game! I think some of the puzzle need to be polished more, as for some I reached the exit without finishing all the other tasks (it didn't let me win without finishing the tasks, but that seemed unnecessary). I think artwork could be more detailed as well to really show what objects are which, but with some more polish you'd have a really fun puzzle game! good job!
I'd appreciate it if you could play/rate my game as well! :)
This is a fun little game and had some nice puzzles. I like the implementation of par on each level as well. The pulling of blocks did bug out a few times for me as sometimes I had to push it first before being able to pull it but apart from that I had a good time!
This was pretty fun. There's something to be said for sticking to the classic gameplay that's tied and true. And there's very little more tried or truer than Sokoban. I also really dig your simple but energetic graphics! II was only able to finish the first five or 6 puzzles because I got to a point where it seemed like I needed to be able to deactivate my cutter and there didn't seem to be a way to do that. Am I missing something?
fun game, but you need to work on the audio overall it's a great game nice work!
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