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I build JS gamedev tools catalog, what's missing?

A topic by FrolicForge created May 09, 2026 Views: 185 Replies: 2
Viewing posts 1 to 3
Submitted

Disclosure first: this is my own site (frolicforge.com) but it is free, no ads, no signup. Sharing because this crowd is exactly who it's for.
Should have posted this at jam start, not the end, but I figure better late than never:

https://frolicforge.com/resources/js-game-dev

I kept getting lost in the JS gamedev landscape with so many engines and libs to keep track of, so I built this catalog for myself a while back. Picked my stack for Scrapyard Automata jam game from it (PixiJS, Rapier, Vite).

Covers 2D engines, 3D engines, physics, logic/ECS/AI, multiplayer and more.

Sharing because I figure some folks here might also find it useful (like I do) but also would love some feedback like:

  • What did you use during the jam that isn't on the list?
  •  Any tag or "best for" line that feels off?

Any corrections and additions welcome.

Submitted

In this jam, I used GDevelop, which might be worth adding to your list.

It’s a very beginner friendly no-code / low-code game engine built on JavaScript and rendered with PixiJS, but coding is completely optional. I made my jam game, along with my previous released games, entirely in GDevelop without writing a single line of code. I mainly use its extensions and visual event system.

It’s a full visual game engine with both 2D and 3D support. Its biggest strengths are how easy it is to learn, how quickly you can prototype, and how powerful its 2D capabilities are. The 2D possibilities feel almost limitless.

Its 3D support is also improving very quickly. For example, they recently added real-time spotlights and point lights with shadows, which is exciting to see.

Performance is another big reason I like it. It runs smoothly on my PC, unlike heavier engines like Unity, which tends to lag a lot for me. Along with Scratch, it’s one of the few engines that works really well on my setup.

It’s honestly been the best way for me to make games, so I thought it might be a good addition to your catalog, maybe under Beginner-friendly engines or No-code / visual game engines.

Submitted (1 edit)

CT.JS fan here!

https://ctjs.rocks/


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I love your "JS Game Dev" resources :--D.

great work.