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Lanolin's Mission's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Audio | #9 | 2.138 | 2.286 |
| Best Visuals/Aesthetics | #12 | 2.539 | 2.714 |
| Favorite Game | #12 | 2.272 | 2.429 |
| Theme Interpretation | #12 | 1.871 | 2.000 |
| Best Mechanics | #12 | 2.138 | 2.286 |
| Overall | #12 | 2.192 | 2.343 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name:
MuzrikGames
Team Members:
Pervy
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Comments
Nice! The combat feels good, died once and then had some fun strafing and firing. Got a little confused with the coin I couldn't interact with though, at a bit of a loss where to go next
welp, that's unexpected! I'll fix it in future, thx! :3
I think the tutorial final platform before the ledge to the next section was a bit too far away... I missed that jump so many times before I got to that section X3
The trek from the hideout to the station/laboratory felt quite long. I guess maybe I wasn't supposed to beeline it directly there? I'm still not sure about that.
For some reason, I couldn't pick up the Eggman coin when it said 'Interact' and when I tried going up the big elevator thing at the center, I got killed by the 5 bullets raining down on me X3
I admit, I don't read the Sonic comics much so I don't know Lanolin's character all that well, but now I'm a bit curious to see what her abilities are :3
Nice job with your entry! :3
Yea, welp, the game was intended to be looking and feeling like an unfinished product (needed for that "old-clumsy gamedev attempt" feeling)
Also to make finding the secrets a bit harder :3
Although, the game's really not fully finished tbh ^^"
Whenever I get rid of my burnout, I'll start working on this, and maybe even make a separate mobile version lol
I thought the blurry VR effect was really neat but I couldn't make the final jump in the platforming sequence. :(
You just need to run while jumping
It's placed like that to confuse you into thinking you can't :3
Nice start to first person shooter. Not sure if meant to be blurry since the health dialog were crisp. so if its like a filter, would be nice to have an option to turn that off.
Hi! Thank you for the complements! As for the blurryness, I made it that way to simlate that "semi-blurry-old-tv-with-shitty-resolution" effect, but I guess you are right, I better give at least some control over it, lol
The game was very laggy, most likely because all the trees were being loaded even when not outside. I like the character's design but it's a shame we don't get to see her much.
Hey! Thank you for your review! I'm doing my best to fix all the issues, and I will also pay attention to this issue as well! Hope you enjoyed the game :3
So, I fixed some issues, not all, so better get the standalone version for windows (linux builds ill eventually be done some day)