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Tharsis: Martian Combat's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #17 | 3.629 | 3.629 |
| Overall | #94 | 3.265 | 3.265 |
| Gameplay | #98 | 3.290 | 3.290 |
| Graphics | #104 | 3.419 | 3.419 |
| Theme | #153 | 3.210 | 3.210 |
| Innovation | #198 | 2.774 | 2.774 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Deploy to Wavedash
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Comments
Hi! Streaming your game now:
Honestly, pulling off a complete RTS in a jam window is genuinely impressive — that alone deserves huge respect. Took me a moment to figure out the flow, but once it clicked I was really into it, and the music carries the atmosphere beautifully. Excellent work!
I am glad that I can pull that off within two weeks! I must say this is the most fun project that I have been working on so far!
Happy to know that you enjoyed my game!
What I must to do? Sorry, I new in this type of games. 🥲
You are supposed to deploy your base expander and build bases and armies to defeat the enemy, I should have made a tutorial of sorts for it.
Wow, this is a very impressive entry. Maybe not the most innovative, but I am amazed what you were able to put in this game within two weeks, even multiplayer! I also liked the soundtrack, which is really fitting and puts you back to the good old times of RTS :).
Congratulations to this impressive entry! Very well executed!
I am glad that you enjoyed it!
Classic! I tried using hotkeys out of habit, but it seems they haven't introduced them yet :).
There are also FPS issues over time.
It was fun, congratulations!
Thanks for playing! Yes, as my game follows the design of much earlier RTS designs, hotkeys are mostly for command options... If you are referring unit production options, yes there aren't much of them implemented yet
Definitely need a more detailed tutorial for the game, but it's fun seeing the base grow bigger and bigger, just not use to these type of games. Great work!
This is a large-scale game! I’m not very familiar with this genre, but I felt like I could enjoy it even more once I got used to playing it (ツ)ノ
This is a much deeper game than i was expecting. I think overall this game has huge potential and as a fan of these strategy esq games I think this can be great. Two points of feedback
1. Having a full fledged tutorial
2. Fixing the core feel of the movement of some of the units (which is always a problem for such games)
Thank you for trying out my game! Yes, there will be more content added post jam, including a tutorial-ish learning campaign along with some new units/buildings
Very ambitious genre for a jam! I'm assuming that you've been working on the core gameplay mechanics before the jam. Looking at the other games in your portfolio it seems to be the case.... Well, let's say I'm suspicious one person can manage to make such a large product in so little time. UPDATE Ah, I see you submitted also to a AI Jam 2 - right, that makes sense if the assets were generated.
I can't say much about the game as it is not my style. I was expecting to start with some workers but there were only soldiers. I was trying to figure out how to deploy what I assume is the headquarters vehicle but the buttons and the tooltips are too small to read. While I was scouting and advancing with the soldiers something happened and the headquarters vehicle deployed itself. It made no notification and I happened to find it by chance. I think if you change them you would make the game more user friendly. Good luck!
Thank you for trying out my game, my game follows the design and mechanics of the earliest genre setter for RTS, Command and Conquer/ Dune 2, so the building and production doesn't rely on workers, but solely on a MCV and building production queues. While many might say my game is not very thematic for this game jam, which is true. But the way I saw it is that building a RTS it is like building a complex machine, and in the process, I used a lot of machines (as in AI tools) to help me build this game, so in that regard, I think it fits the theme. The nucleus of this game started as a turn based tactics prototype I scraped, thus reusing some of the assets I made for that game.
i noticed your consideration on minor details, which every good developer has. for the project