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A jam submission

Ninja WheelView game page

A ninjutsu action game for #wheeljam
Submitted by MrDude.Art — 12 hours, 35 minutes before the deadline
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Ninja Wheel's itch.io page

Results

CriteriaRankScore*Raw Score
DOES IT WHEEL#104.3084.308
Overall#103.2053.205
DOES IT MOVE YOUR BODY OR MAKE YOU FEEL THINGS#113.8463.846
DOES IT LOCKPICK#161.4621.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Steam Collection

Yes

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Comments

Submitted

I really love games where I get to combine things to get more or less powerful other things, and this game does that which I love <3

The game was a very solid and enjoyable wave-shooter vampire-survivors-lite joyful thing, and getting to switch weapons on the fly to counteract resistances was nice. The weapon combinations did end up feeling a bit limited since I often wasn't choosing what I wanted and was more just taking the most powerful wheel combination available (this may have been a skill issue, but psychologically I saw an optimal wheel so I felt I had to take it, even if I was switching weapons knowing there was fire resistance coming and the optimal wheel I was switching to was another fire weapon :P ).

Also I wasn't really really sold on the +Range/+Tracking "choice" since both ended up feeling not super important with the simplicity of the movement and hitboxes. Hitting things further away wasn't super important since it was pretty safe to get close to enemies (and enemies were going to get close to me regardless), and tracking wasn't that important either when enemies were slow and easy to hit. 

Maybe a smaller thing, not so much about the gameplay, but I did really like the opening screen information panel. I didn't really make proper use of it until my 2nd attempt at the game, but being able to actually read through everything that was going on in the game was very nice, especially for a game jam where it's so easy to just make incorrect assumptions and play games "wrong" :P 

Great entry <3

Developer

Thanks for the deep dive! Yeah honestly agreed on all fronts. Balance is the number one thing I'd like to spend a few more afternoons on. The biggest sacrifice I had to make for time is that I think the game is missing the equivalent of damage resistance but for range. I wanted to resist the temptation to just do brown/green ninja but couldn't quite work out a purpose for Wood without committing time to "real" enemy behavior (beyond just charging the player). I'm studying my Trig so I can get some nice circling around the player for 2.0!

Submitted

wheel for spells is always a cool premise, i just always wish it was more clear how to balance the pieces.

neat to see a pico-8 game!

Submitted

I love the retro feel and I had fun playing.

It is like Vampire Survivor but with more strategizing. Cool.

Some SFX can be a little jarring.

Submitted

I really like how the wheel works with projectiles. But I think the wheel screen itself can explain that. “WOOD:+Tracking,-Range” and “EARTH:+Range,-Tracking”.

Submitted

Very fun little game, I have seen the Pico 8 engine but hadn't played any games with it yet. Love the Game-boy style.

Submitted

This is a really neat idea that I could easily see getting expanded on. Simple and fun but with a cool wheeley twist!

Submitted

Really like the art and sound, simple but really effective and seems like you packed a TON in given the time constraints. I wasn't any good but got the hang of getting elements going

Submitted

very based, because pico-8 is very based... really cool stuffs!

Submitted

PLEASANTLY FUN 

Easy to understand.

5/5