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Trial of the Kusanagi no Tsurugi's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #100 | 1.640 | 1.833 |
| Concept | #103 | 1.640 | 1.833 |
| Overall | #104 | 1.491 | 1.667 |
| Enjoyment | #106 | 1.342 | 1.500 |
| Presentation | #108 | 1.342 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Blulow - solo
Software used
Godot
Use of the limitation
I based my story and context off of the legend of the Kusanagi no Tsurugi
Cookies eaten
None :sob:
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Comments
It’s fun, but the music is too loud and it’s too chaotic. Having a lot of stuff on screen is fine, but it would really help to think about how you can make it fair for the player. Waves are too fast, so even if I only focus on that most of it simply cannot be dodged.
Also I don’t think there is a way to get more damage, and the enemy has 5000 hp. Each hit is 5 damage, there is no way I hit the boss 1000 times. Usually it’s a hint there is another way to deal with the boss, or the fight is impossible :)
Cool entry though!
The chaos is fun but too difficult. The boss needs a glow effect for visibility, and attacks should follow the mouse direction. Other than that, it’s a great game!
The visuals are top-tier and the combat feels really impactful, but it gets a bit overwhelming later on. I’m also struggling to see how it all ties back to the theme.
Well, originally I was thinking of "astral body" of the spirit, but I got a bit carried away and forgot to emphasize that, but luckily the theme was optional.