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Astral Invaders's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #11 | 3.583 | 3.583 |
| Presentation | #30 | 3.333 | 3.333 |
| Overall | #45 | 2.979 | 2.979 |
| Concept | #61 | 2.667 | 2.667 |
| Use of the Limitation | #78 | 2.333 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Blizzy
Software used
Unity Engine, Cubase LE, aseprite, Audacity, Visual Studio 2022, fork (git client), ffmpeg, Audient drivers (idk i just want to add this).
Use of the limitation
The original game Space Invaders contains a myth that aliens have come to conquer Earth, although I couldn't find anything stated by the game's creator that confirmed this. But the myth itself is boring and doesn't really lend itself to a game, so I added a small sequel: after being defeated, they became stronger and want to conquer the entire solar system.
Cookies eaten
I want some cookies ;-;
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Comments
This was a very good invaders style game and you should keep working on it, but I don't think it had anything to do with the limitation.
The problem is, I’m not a game designer and wouldn’t be able to integrate my myth well. I’m a programmer and have no idea what good game design is. So I had to create the myth as a preface to the game, as lore. In the original game, no one talked about anything either, and I decided that would have seriously disrupted the esthetics of the game.
love to see games focused on gameplay more then the art , doesn't fit the theme to well but everything else is rly good
It was alot of fun to play!
THAT WAS AN AMAZING EXPERIENCE!!!!!!!
Nice sounds, great concept too, found it a bit hard but thats on me
Rather fun and addictive.
I for some reason got a LOT of slowdown at odd times, especially when the vertical beams for that first boss appeared the first time, and right as I died the game just slowed to a speed of like 2 fps or something. I suspected there might be some intentionally bullet-time stuff in the game, but those two occurrences felt odd.
Other than that, this is a solid (if relatively simple) twin-stick shooter with the fanciness dialed up.
Well, slow down is intentional on hp loss and upgrades :D
You should add some impacts like shakes. But this game is peak! Rate me too ;3