Play mod
Bewheelderment's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| DOES IT WHEEL | #27 | 3.167 | 4.750 |
| DOES IT MOVE YOUR BODY OR MAKE YOU FEEL THINGS | #32 | 2.500 | 3.750 |
| Overall | #35 | 2.111 | 3.167 |
| DOES IT LOCKPICK | #39 | 0.667 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Steam Collection
Yes
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Comments
It is really original, I wouldn't have ever thought of making a Minecraft mod for a game jam, haha.
The integration into Minecraft I think is perfect. It really fits in. As others have said, it could be an April's fools update.
And now I'm in the mood for Minecraft.
The only downside is that you have to get the mod working (getting a forge instance, etc), which is a little deterrent.
Outside of the bugs which i'm sure can be ironed out, this is freaking perfect. It adds an element of surprise and wildness to minecraft. With some fun writing and unique outcomes, it got a lot of laughs and some crazy cool moments :)
Very well done!
Having read some other comments I now see that the invulnerability was a bug? I thought it was maybe an intentional effect since it persisted to all new worlds I created while messing around. At first I thought I could swim through lava because of my "Chilly Aura" which was neat, but then I realized nothing was attacking me either and that seemed wrong :P Made the Endermen jump scare a much more forgiving price to pay for my free Elytra, though :P
Overall if the goal was to stick the Persuasion Wheel in Minecraft you get 10/10 because you absolutely did that :D The progressing bar, the little 'ding's of warning that it's going to pop up, the UI for making decisions and interacting with the wheel all felt great and I was surprised at just how good of a job you did getting the wheel to work.
On the other hand, the gameplay changes felt a bit too random for my personal tastes. I've never been into pretty much any random event mods in Minecraft (I am boring and like skyblock things usually where you just grind repetitive tasks to make known incremental progress :P ) so it's not the kind of thing I would look for or choose to add. But that's absolutely a personal tastes thing, and I can fully empathize with the time constraints of a game jam maybe encouraging the most expeditious means of sticking a wheel somewhere!
The events I saw were fun and varied, I didn't get anything too crazy (I think I saw about 7 events, 4 in a single "play-through" trying to get a feel for the mod, and then I just made worlds to get the starting event), but they were nice. The wheel is occasionally cruel and sets thing up so I think mathematically I couldn't have won? I dunno how it worked in the back end, but if the segments had the multipliers I thought they did then one time I did a "correct" solve but still got text that implied I failed, but I could have just been misinterpreting things.
I probably would have wanted a longer time between starting the game and the first event, but I ended up appreciating the way it was since it let me see new events more easily by just spamming new worlds, just the very first spawn in it felt a bit jarring to have it start right away :)
Anyways, sorry for the suffocating wall of words, great job on the jam <3
finally works and its really awesome actually! gives off heavy minecraft april fools version vibes which i really like, however i feel like a few things could be patched
the time it takes for a new event is reaally slow, ~5 minutes per event at start is fine, but the time period could be made shorter with each event in my opinion
(also, when i got to the stepladder event, and failed it with forgetting how to step, the game kinda broke? i suddenly became invincible to all mob damages, and some environment like fall damage and magma damage)
but overall a really sick idea!!
Thanks for playing :D I can see where that bug comes from that’s a pain 😭 and yeah I can adjust the timings, its actually a config (if you have cheat perms and look in the pause menu there’s a new button), so I just need to find numbers that feel good. It also happens faster when you take/deal damage so I might change that to use armour-less damage numbers so it doesn’t slow down as you gear up. I’ll definitely have a post-jam update that fixes all that once I get some time. Plus 4x the encounters (they’re all like briefly planned out, but none of the writing or mechanics are made yet).
couldn't get the mod to work properly anywhere :-(
had this issue on other pcs, so i couldn't play it anywhere...
https://mclo.gs/TpXbNuw
aw shoot my bad, uploaded a new build 0.1.1
I forgot to test it in a live environment and for some reason this crash never happens in dev 😭😭