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A jam submission

Perfect TrollyView game page

Watch out for the workers and make your way to the goal!
Submitted by watada — 19 hours, 52 minutes before the deadline
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Perfect Trolly's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#43.5003.500
Visuals#152.8332.833
How do you rate the game overall (you can consider fun, dev time, etc.)?#152.6672.667
Gameplay#162.6672.667
How well does the game fit the themes?#182.5002.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
over 10 hours

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Comments

Submitted

Aesthetic is a vibe 💜💙I'm sorry to all the fallen workers during my game 🥲

Developer

Thank you! Since the theme itself could easily become too cruel or disturbing, I deliberately tried to avoid overly graphic depictions, so I’m really happy to hear you liked the aesthetic.

One of my design choices was making the workers look more like LEGO-style minifigure silhouettes, so that hitting them wouldn’t feel more disturbing or guilt-inducing than necessary. I wanted players to enjoy it as a lighthearted game experience.

Submitted

Sorry, I can't get the game to start. I'm clicking everywhere but nothing's happening.

Developer(+1)

I’m sorry for the inconvenience.

This game supports keyboard controls only and accepts just four keys: the A key, D key, Left Arrow key, and Right Arrow key. (Sorry for the unclear instructions.) Could you please try pressing any of those four keys?

(It would have been fairly easy to support mouse and touch controls as well, but unfortunately I ran out of time this time around.)

Submitted(+1)

Ah yes I should have bashed the keyboard to see if it would go through, fun little "on rails" game. The music is top notch!

Submitted

Well this is the closest I've come to being in the trolly problem. The music is quite turbo. The void particles are a nice touch and give a nice sense of movement. Well done!

Developer

Thank you for playing the game, and I’m really happy that you enjoyed it.

Actually, this idea originally came from one of the theme candidates for #370 (“Guilty or Not”), but it wasn’t selected at the time. I’m relieved that I finally managed to turn it into a real game this round.

Originally, I wanted to make the collision action much more dramatic and even introduce height differences into the tracks, but the development time went far beyond the 3-hour limit, so I had to give up on those ideas.

Still, I’m satisfied that I was able to capture the sense of speed and the energetic music I had envisioned.